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45
Torque/SDK/engine/math/mQuadPatch.h
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45
Torque/SDK/engine/math/mQuadPatch.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _MQUADPATCH_H_
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#define _MQUADPATCH_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _MPOINT_H_
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#include "math/mPoint.h"
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#endif
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#ifndef _MSPLINEPATCH_H_
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#include "math/mSplinePatch.h"
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#endif
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//------------------------------------------------------------------------------
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/// Quadratic spline patch. This is a special type of spline that only had 3 control points.
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/// @see SplinePatch
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class QuadPatch : public SplinePatch
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{
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typedef SplinePatch Parent;
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private:
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Point3F a, b, c;
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void calcABC( const Point3F *points );
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public:
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QuadPatch();
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virtual void calc( F32 t, Point3F &result );
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virtual void calc( Point3F *points, F32 t, Point3F &result );
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virtual void setControlPoint( Point3F &point, int index );
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virtual void submitControlPoints( SplCtrlPts &points );
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};
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#endif
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