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155
Torque/SDK/engine/math/mRandom.cc
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155
Torque/SDK/engine/math/mRandom.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "platform/event.h"
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#include "platform/gameInterface.h"
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#include "math/mRandom.h"
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MRandomLCG gRandGen;
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U32 gRandGenSeed = 1376312589;
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void MRandomLCG::setGlobalRandSeed(U32 seed)
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{
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if (Game->isJournalReading())
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Game->journalRead(&gRandGenSeed);
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else
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{
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gRandGenSeed = seed;
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if (Game->isJournalWriting())
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Game->journalWrite(gRandGenSeed);
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}
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//now actually set the seed
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gRandGen.setSeed(gRandGenSeed);
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}
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static U32 msSeed = 1376312589;
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inline U32 generateSeed()
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{
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// A very, VERY crude LCG but good enough to generate
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// a nice range of seed values
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msSeed = (msSeed * 0x015a4e35L) + 1;
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msSeed = (msSeed>>16)&0x7fff;
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return (msSeed);
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}
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//--------------------------------------
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void MRandomGenerator::setSeed()
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{
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setSeed(generateSeed());
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}
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//--------------------------------------
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const S32 MRandomLCG::msQuotient = S32_MAX / 16807L;
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const S32 MRandomLCG::msRemainder = S32_MAX % 16807L;
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//--------------------------------------
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MRandomLCG::MRandomLCG()
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{
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setSeed(generateSeed());
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}
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MRandomLCG::MRandomLCG(S32 s)
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{
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setSeed(s);
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}
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//--------------------------------------
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void MRandomLCG::setSeed(S32 s)
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{
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mSeed = s;
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}
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//--------------------------------------
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U32 MRandomLCG::randI()
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{
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if ( mSeed <= msQuotient )
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mSeed = (mSeed * 16807L) % S32_MAX;
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else
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{
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S32 high_part = mSeed / msQuotient;
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S32 low_part = mSeed % msQuotient;
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S32 test = (16807L * low_part) - (msRemainder * high_part);
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if ( test > 0 )
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mSeed = test;
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else
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mSeed = test + S32_MAX;
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}
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return mSeed;
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}
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//--------------------------------------
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MRandomR250::MRandomR250()
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{
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setSeed(generateSeed());
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}
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MRandomR250::MRandomR250(S32 s)
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{
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setSeed(s);
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}
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//--------------------------------------
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void MRandomR250::setSeed(S32 s)
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{
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mSeed = s;
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MRandomLCG lcg( s );
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mIndex = 0;
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S32 j;
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for (j = 0; j < 250; j++) // fill r250 buffer with bit values
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mBuffer[j] = lcg.randI();
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for (j = 0; j < 250; j++) // set some MSBs to 1
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if ( lcg.randI() > 0x40000000L )
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mBuffer[j] |= 0x80000000L;
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U32 msb = 0x80000000; // turn on diagonal bit
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U32 mask = 0xffffffff; // turn off the leftmost bits
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for (j = 0; j < 32; j++)
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{
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S32 k = 7 * j + 3; // select a word to operate on
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mBuffer[k] &= mask; // turn off bits left of the diagonal
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mBuffer[k] |= msb; // turn on the diagonal bit
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mask >>= 1;
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msb >>= 1;
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}
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}
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//--------------------------------------
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U32 MRandomR250::randI()
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{
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S32 j;
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// wrap pointer around
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if ( mIndex >= 147 ) j = mIndex - 147;
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else j = mIndex + 103;
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U32 new_rand = mBuffer[ mIndex ] ^ mBuffer[ j ];
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mBuffer[ mIndex ] = new_rand;
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// increment pointer for next time
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if ( mIndex >= 249 ) mIndex = 0;
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else mIndex++;
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return new_rand >> 1;
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}
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