Initial commit

This commit is contained in:
Eagle517
2026-01-14 10:27:57 -06:00
commit c1576fee30
11290 changed files with 1552799 additions and 0 deletions

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out.GCC3.RELEASE/terrain/blender.obj: terrain/blender.cc \
terrain/blender.h platform/platform.h core/torqueConfig.h \
platform/types.h platform/types.gcc.h platform/types.win32.h \
platform/platformAssert.h terrain/terrData.h math/mPoint.h \
math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h sim/sceneObject.h sim/netObject.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h math/mMath.h math/mRect.h math/mBox.h \
math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
math/mathTypes.h console/dynamicTypes.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h core/color.h \
sceneGraph/lightManager.h core/resManager.h core/fileStream.h \
core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/materialList.h \
dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
platform/GLUFunc.h collision/convex.h terrain/terrRender.h \
terrain/waterBlock.h terrain/fluid.h platform/profiler.h

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out.GCC3.RELEASE/terrain/bvQuadTree.obj: terrain/bvQuadTree.cc \
terrain/bvQuadTree.h core/tVector.h platform/platform.h \
core/torqueConfig.h platform/types.h platform/types.gcc.h \
platform/types.win32.h platform/platformAssert.h core/bitVector.h \
math/mPoint.h math/mMathFn.h math/mConstants.h \
c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h \
console/console.h core/bitSet.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h

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out.GCC3.RELEASE/terrain/fluidQuadTree.obj: terrain/fluidQuadTree.cc \
terrain/fluid.h platform/types.h platform/types.gcc.h \
platform/types.win32.h platform/platform.h core/torqueConfig.h \
platform/platformAssert.h dgl/gTexManager.h platform/platformGL.h \
platformWin32/platformGL.h platformWin32/gl_types.h \
platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \
math/mMath.h math/mPoint.h math/mMathFn.h math/mConstants.h \
c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h math/mRect.h \
math/mBox.h math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h \
math/mRandom.h math/mathTypes.h console/dynamicTypes.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h core/color.h dgl/dgl.h

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out.GCC3.RELEASE/terrain/fluidRender.obj: terrain/fluidRender.cc \
terrain/fluid.h platform/types.h platform/types.gcc.h \
platform/types.win32.h platform/platform.h core/torqueConfig.h \
platform/platformAssert.h dgl/gTexManager.h platform/platformGL.h \
platformWin32/platformGL.h platformWin32/gl_types.h \
platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \
math/mMath.h math/mPoint.h math/mMathFn.h math/mConstants.h \
c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h math/mRect.h \
math/mBox.h math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h \
math/mRandom.h math/mathTypes.h console/dynamicTypes.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h core/color.h dgl/dgl.h \
sceneGraph/lightManager.h sceneGraph/sceneGraph.h core/polyList.h \
sim/sceneObject.h sim/netObject.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h dgl/gBitmap.h \
core/resManager.h core/fileStream.h core/fileio.h core/stream.h \
core/zipSubStream.h core/filterStream.h core/zipAggregate.h \
core/zipHeaders.h core/crc.h math/mathUtils.h

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out.GCC3.RELEASE/terrain/fluidSupport.obj: terrain/fluidSupport.cc \
terrain/fluid.h platform/types.h platform/types.gcc.h \
platform/types.win32.h platform/platform.h core/torqueConfig.h \
platform/platformAssert.h dgl/gTexManager.h platform/platformGL.h \
platformWin32/platformGL.h platformWin32/gl_types.h \
platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \
math/mMath.h math/mPoint.h math/mMathFn.h math/mConstants.h \
c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h math/mRect.h \
math/mBox.h math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h \
math/mRandom.h math/mathTypes.h console/dynamicTypes.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h core/color.h dgl/dgl.h

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out.GCC3.RELEASE/terrain/sky.obj: terrain/sky.cc terrain/sky.h \
math/mMath.h math/mPoint.h platform/platform.h core/torqueConfig.h \
platform/types.h platform/types.gcc.h platform/types.win32.h \
platform/platformAssert.h math/mMathFn.h math/mConstants.h \
c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h math/mRect.h \
math/mBox.h math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h \
math/mRandom.h math/mathTypes.h console/dynamicTypes.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h dgl/gTexManager.h platform/platformGL.h \
platformWin32/platformGL.h platformWin32/gl_types.h \
platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \
sim/sceneObject.h sim/netObject.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h core/color.h \
sceneGraph/lightManager.h sceneGraph/sceneState.h \
sceneGraph/sceneGraph.h core/polyList.h dgl/gBitmap.h core/resManager.h \
core/fileStream.h core/fileio.h core/stream.h core/zipSubStream.h \
core/filterStream.h core/zipAggregate.h core/zipHeaders.h core/crc.h \
dgl/materialList.h game/gameBase.h dgl/dgl.h console/consoleTypes.h \
core/bitStream.h terrain/terrData.h collision/convex.h math/mathIO.h \
sceneGraph/windingClipper.h platform/profiler.h \
game/fx/particleEngine.h

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out.GCC3.RELEASE/terrain/sun.obj: terrain/sun.cc dgl/gBitmap.h \
platform/platform.h core/torqueConfig.h platform/types.h \
platform/types.gcc.h platform/types.win32.h platform/platformAssert.h \
core/resManager.h core/tVector.h core/stringTable.h core/dataChunker.h \
core/fileStream.h core/fileio.h core/stream.h core/zipSubStream.h \
core/filterStream.h core/zipAggregate.h core/zipHeaders.h core/crc.h \
core/color.h math/mathIO.h math/mMath.h math/mPoint.h math/mMathFn.h \
math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \
math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
math/mathTypes.h console/dynamicTypes.h console/simBase.h \
core/tAlgorithm.h core/bitSet.h console/consoleObject.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h core/bitStream.h console/consoleTypes.h \
sceneGraph/sceneGraph.h core/polyList.h sceneGraph/lightManager.h \
sim/sceneObject.h sim/netObject.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h dgl/gTexManager.h \
platform/platformGL.h platformWin32/platformGL.h \
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
platform/GLUFunc.h terrain/terrData.h dgl/materialList.h \
collision/convex.h math/mathUtils.h terrain/sun.h

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out.GCC3.RELEASE/terrain/terrCollision.obj: terrain/terrCollision.cc \
terrain/terrData.h platform/platform.h core/torqueConfig.h \
platform/types.h platform/types.gcc.h platform/types.win32.h \
platform/platformAssert.h math/mPoint.h math/mMathFn.h \
math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h sim/sceneObject.h sim/netObject.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h math/mMath.h math/mRect.h math/mBox.h \
math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
math/mathTypes.h console/dynamicTypes.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h core/color.h \
sceneGraph/lightManager.h core/resManager.h core/fileStream.h \
core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/materialList.h \
dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
platform/GLUFunc.h collision/convex.h dgl/dgl.h editor/editor.h \
gui/core/guiControl.h gui/core/guiTypes.h dgl/gFont.h dgl/gBitmap.h \
dgl/gNewFont.h platform/platformFont.h platform/platformAudio.h \
platform/platformAL.h ../lib/openal/win32/al/altypes.h \
../lib/openal/win32/al/alctypes.h ../lib/openal/win32/al/eaxtypes.h \
../lib/openal/win32/al/al_func.h ../lib/openal/win32/al/alc_func.h \
../lib/openal/win32/al/eax_func.h audio/audioDataBlock.h \
audio/audioBuffer.h audio/vorbisStream.h c:/TBE/MinGW/include/stdio.h \
c:/TBE/MinGW/include/stddef.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \
../lib/xiph/include/vorbis/codec.h ../lib/xiph/include/ogg/ogg.h \
../lib/xiph/include/ogg/os_types.h core/bitStream.h platform/event.h \
i18n/lang.h

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out.GCC3.RELEASE/terrain/terrData.obj: terrain/terrData.cc \
terrain/terrData.h platform/platform.h core/torqueConfig.h \
platform/types.h platform/types.gcc.h platform/types.win32.h \
platform/platformAssert.h math/mPoint.h math/mMathFn.h \
math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h sim/sceneObject.h sim/netObject.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h math/mMath.h math/mRect.h math/mBox.h \
math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
math/mathTypes.h console/dynamicTypes.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h core/color.h \
sceneGraph/lightManager.h core/resManager.h core/fileStream.h \
core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/materialList.h \
dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
platform/GLUFunc.h collision/convex.h dgl/dgl.h dgl/gBitmap.h \
dgl/materialPropertyMap.h math/mathIO.h core/bitStream.h \
console/consoleTypes.h sceneGraph/sceneGraph.h core/polyList.h \
sceneGraph/sceneState.h sim/netConnection.h sim/netStringTable.h \
platform/event.h core/dnet.h sim/connectionStringTable.h \
terrain/terrRender.h terrain/waterBlock.h terrain/fluid.h \
terrain/blender.h

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out.GCC3.RELEASE/terrain/terrLighting.obj: terrain/terrLighting.cc \
terrain/terrData.h platform/platform.h core/torqueConfig.h \
platform/types.h platform/types.gcc.h platform/types.win32.h \
platform/platformAssert.h math/mPoint.h math/mMathFn.h \
math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h sim/sceneObject.h sim/netObject.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h math/mMath.h math/mRect.h math/mBox.h \
math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
math/mathTypes.h console/dynamicTypes.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h core/color.h \
sceneGraph/lightManager.h core/resManager.h core/fileStream.h \
core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/materialList.h \
dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
platform/GLUFunc.h collision/convex.h dgl/dgl.h console/consoleTypes.h \
dgl/gBitmap.h terrain/terrRender.h terrain/waterBlock.h terrain/fluid.h \
sceneGraph/sceneGraph.h core/polyList.h

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out.GCC3.RELEASE/terrain/terrRender.obj: terrain/terrRender.cc \
terrain/terrData.h platform/platform.h core/torqueConfig.h \
platform/types.h platform/types.gcc.h platform/types.win32.h \
platform/platformAssert.h math/mPoint.h math/mMathFn.h \
math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h sim/sceneObject.h sim/netObject.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h math/mMath.h math/mRect.h math/mBox.h \
math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
math/mathTypes.h console/dynamicTypes.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h core/color.h \
sceneGraph/lightManager.h core/resManager.h core/fileStream.h \
core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/materialList.h \
dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
platform/GLUFunc.h collision/convex.h dgl/dgl.h console/consoleTypes.h \
dgl/gBitmap.h terrain/terrRender.h terrain/waterBlock.h terrain/fluid.h \
sceneGraph/sceneState.h terrain/blender.h core/frameAllocator.h \
sceneGraph/sceneGraph.h core/polyList.h sceneGraph/sgUtil.h \
platform/profiler.h

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out.GCC3.RELEASE/terrain/waterBlock.obj: terrain/waterBlock.cc \
terrain/waterBlock.h platform/platform.h core/torqueConfig.h \
platform/types.h platform/types.gcc.h platform/types.win32.h \
platform/platformAssert.h math/mPoint.h math/mMathFn.h \
math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h sim/sceneObject.h sim/netObject.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h math/mMath.h math/mRect.h math/mBox.h \
math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
math/mathTypes.h console/dynamicTypes.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h core/color.h \
sceneGraph/lightManager.h dgl/gTexManager.h platform/platformGL.h \
platformWin32/platformGL.h platformWin32/gl_types.h \
platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \
terrain/terrData.h core/resManager.h core/fileStream.h core/fileio.h \
core/stream.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/materialList.h \
collision/convex.h terrain/fluid.h console/consoleTypes.h \
sceneGraph/sceneGraph.h core/polyList.h dgl/gBitmap.h \
sceneGraph/sceneState.h core/bitStream.h dgl/dgl.h terrain/terrRender.h \
math/mathIO.h sceneGraph/sgUtil.h audio/audioDataBlock.h \
platform/platformAudio.h platform/platformAL.h \
../lib/openal/win32/al/altypes.h ../lib/openal/win32/al/alctypes.h \
../lib/openal/win32/al/eaxtypes.h ../lib/openal/win32/al/al_func.h \
../lib/openal/win32/al/alc_func.h ../lib/openal/win32/al/eax_func.h \
audio/audioBuffer.h audio/vorbisStream.h c:/TBE/MinGW/include/stdio.h \
c:/TBE/MinGW/include/stddef.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \
../lib/xiph/include/vorbis/codec.h ../lib/xiph/include/ogg/ogg.h \
../lib/xiph/include/ogg/os_types.h