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Eagle517
2026-01-14 10:27:57 -06:00
commit c1576fee30
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
GL_FUNCTION(void, gluOrtho2D, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top), return; )
GL_FUNCTION(void, gluPerspective, (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar), return; )
GL_FUNCTION(void, gluPickMatrix, (GLdouble x, GLdouble y, GLdouble width, GLdouble height, GLint viewport[4]), return; )
GL_FUNCTION(void, gluLookAt, (GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz), return; )
GL_FUNCTION(int, gluProject, (GLdouble objx, GLdouble objy, GLdouble objz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *winx, GLdouble *winy, GLdouble *winz), return 0; )
GL_FUNCTION(int, gluUnProject, (GLdouble winx, GLdouble winy, GLdouble winz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *objx, GLdouble *objy, GLdouble *objz), return 0; )
GL_FUNCTION(int, gluScaleImage, (GLenum format, GLint widthin, GLint heightin, GLenum typein, const void *datain, GLint widthout, GLint heightout, GLenum typeout, void *dataout), return 0; )
GL_FUNCTION(int, gluBuild1DMipmaps, (GLenum target, GLint components, GLint width, GLenum format, GLenum type, const void *data), return 0; )
GL_FUNCTION(int, gluBuild2DMipmaps, (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data), return 0; )