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151
Torque/SDK/engine/platform/platformAudio.h
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151
Torque/SDK/engine/platform/platformAudio.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMAUDIO_H_
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#define _PLATFORMAUDIO_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _PLATFORMAL_H_
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#include "platform/platformAL.h"
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#endif
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#ifndef _MMATH_H_
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#include "math/mMath.h"
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#endif
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#ifndef _BITSET_H_
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#include "core/bitSet.h"
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#endif
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typedef U32 AUDIOHANDLE;
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#define NULL_AUDIOHANDLE 0
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//--------------------------------------------------------------------------
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namespace Audio
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{
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enum Constants {
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NumAudioTypes = 32
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};
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//--------------------------------------
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// sound property description
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struct Description
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{
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F32 mVolume; // 0-1 1=loudest volume
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bool mIsLooping;
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bool mIsStreaming;
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bool mIs3D;
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F32 mReferenceDistance;
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F32 mMaxDistance;
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U32 mConeInsideAngle;
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U32 mConeOutsideAngle;
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F32 mConeOutsideVolume;
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Point3F mConeVector;
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// environment info
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F32 mEnvironmentLevel;
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// used by 'AudioEmitter' class
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S32 mLoopCount;
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S32 mMinLoopGap;
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S32 mMaxLoopGap;
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// each 'type' can have its own volume
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S32 mType;
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};
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void initOpenAL();
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void shutdownOpenAL();
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void destroy();
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}
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class AudioDescription;
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class AudioProfile;
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class AudioEnvironment;
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class AudioSampleEnvironment;
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class AudioStreamSource;
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AUDIOHANDLE alxCreateSource(const Audio::Description *desc, const char *filename, const MatrixF *transform=NULL, AudioSampleEnvironment * sampleEnvironment = 0);
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AUDIOHANDLE alxCreateSource(AudioDescription *descObject, const char *filename, const MatrixF *transform=NULL, AudioSampleEnvironment * sampleEnvironment = 0);
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AUDIOHANDLE alxCreateSource(const AudioProfile *profile, const MatrixF *transform=NULL);
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AudioStreamSource* alxFindAudioStreamSource(AUDIOHANDLE handle);
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AUDIOHANDLE alxPlay(AUDIOHANDLE handle);
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void alxStop(AUDIOHANDLE handle);
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void alxStopAll();
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// one-shot helper alxPlay functions, create and play in one call
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AUDIOHANDLE alxPlay(const AudioProfile *profile, const MatrixF *transform=NULL, const Point3F *velocity=NULL);
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// Source
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void alxSourcef(AUDIOHANDLE handle, ALenum pname, ALfloat value);
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void alxSourcefv(AUDIOHANDLE handle, ALenum pname, ALfloat *values);
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void alxSource3f(AUDIOHANDLE handle, ALenum pname, ALfloat value1, ALfloat value2, ALfloat value3);
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void alxSourcei(AUDIOHANDLE handle, ALenum pname, ALint value);
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void alxSourceMatrixF(AUDIOHANDLE handle, const MatrixF *transform);
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void alxGetSourcef(AUDIOHANDLE handle, ALenum pname, ALfloat *value);
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void alxGetSourcefv(AUDIOHANDLE handle, ALenum pname, ALfloat *values);
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void alxGetSource3f(AUDIOHANDLE handle, ALenum pname, ALfloat *value1, ALfloat *value2, ALfloat *value3);
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void alxGetSourcei(AUDIOHANDLE handle, ALenum pname, ALint *value);
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/** alSource3f access extension for use with Point3F's
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*/
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inline void alxSourcePoint3F(AUDIOHANDLE handle, ALenum pname, const Point3F *value)
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{
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alxSource3f(handle, pname, value->x, value->y, value->z);
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}
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/** alGetSource3f access extension for use with Point3F's
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*/
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inline void alxSourceGetPoint3F(AUDIOHANDLE handle, ALenum pname, Point3F * value)
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{
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alxGetSource3f(handle, pname, &value->x, &value->y, &value->z);
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}
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// Listener
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void alxListenerMatrixF(const MatrixF *transform);
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void alxListenerf(ALenum param, ALfloat value);
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void alxGetListenerf(ALenum param, ALfloat *value);
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/** alListener3f access extension for use with Point3F's
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*/
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inline void alxListenerPoint3F(ALenum pname, const Point3F *value)
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{
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alListener3f(pname, value->x, value->y, value->z);
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}
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/** alGetListener3f access extension for use with Point3F's
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*/
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inline void alxGetListenerPoint3F(ALenum pname, Point3F *value)
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{
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alGetListener3f(pname, &value->x, &value->y, &value->z);
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}
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// Environment
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void alxEnvironmenti(ALenum pname, ALint value);
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void alxEnvironmentf(ALenum pname, ALfloat value);
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void alxGetEnvironmenti(ALenum pname, ALint * value);
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void alxGetEnvironmentf(ALenum pname, ALfloat * value);
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void alxSetEnvironment(const AudioEnvironment * environment);
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const AudioEnvironment * alxGetEnvironment();
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// misc
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void alxUpdateTypeGain(U32 type);
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bool alxIsValidHandle(AUDIOHANDLE handle);
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bool alxIsPlaying(AUDIOHANDLE handle);
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void alxUpdate();
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F32 alxGetStreamPosition( AUDIOHANDLE handle );
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F32 alxGetStreamDuration( AUDIOHANDLE handle );
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#endif // _H_PLATFORMAUDIO_
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