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45
Torque/SDK/engine/platform/platformFont.h
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45
Torque/SDK/engine/platform/platformFont.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _PLATFORMFONT_H_
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#define _PLATFORMFONT_H_
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class PlatformFont
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{
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public:
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struct CharInfo
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{
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S16 bitmapIndex; // Note: -1 indicates character is NOT to be
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// rendered, i.e., \n, \r, etc.
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U8 xOffset; // x offset into bitmap sheet
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U8 yOffset; // y offset into bitmap sheet
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U8 width; // width of character (pixels)
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U8 height; // height of character (pixels)
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S8 xOrigin;
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S8 yOrigin;
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S8 xIncrement;
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U8 *bitmapData; // temp storage for bitmap data
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};
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virtual bool isValidChar(const UTF16 ch) const = 0;
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virtual bool isValidChar(const UTF8 *str) const = 0;
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virtual U32 getFontHeight() const = 0;
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virtual U32 getFontBaseLine() const = 0;
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virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const = 0;
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virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const = 0;
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virtual bool create(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET) = 0;
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};
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extern PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET);
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#endif // _PLATFORMFONT_H_
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