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112
Torque/SDK/engine/platform/platformInput.h
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112
Torque/SDK/engine/platform/platformInput.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMINPUT_H_
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#define _PLATFORMINPUT_H_
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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//------------------------------------------------------------------------------
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U8 TranslateOSKeyCode( U8 vcode );
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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class InputDevice : public SimObject
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{
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public:
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struct ObjInfo
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{
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U16 mType;
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U16 mInst;
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S32 mMin, mMax;
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};
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protected:
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char mName[30];
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public:
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const char* getDeviceName();
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virtual bool process() = 0;
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};
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//------------------------------------------------------------------------------
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inline const char* InputDevice::getDeviceName()
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{
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return mName;
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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class InputManager : public SimGroup
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{
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protected:
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bool mEnabled;
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public:
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bool isEnabled();
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virtual bool enable() = 0;
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virtual void disable() = 0;
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virtual void process() = 0;
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};
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//------------------------------------------------------------------------------
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inline bool InputManager::isEnabled()
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{
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return mEnabled;
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}
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enum KEY_STATE
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{
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STATE_LOWER,
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STATE_UPPER,
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STATE_GOOFY
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};
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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class Input
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{
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protected:
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static InputManager* smManager;
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static bool smActive;
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static bool smLastKeyboardActivated;
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static bool smLastMouseActivated;
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static bool smLastJoystickActivated;
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public:
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static void init();
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static void destroy();
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static bool enable();
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static void disable();
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static void activate();
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static void deactivate();
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static void reactivate();
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static U16 getAscii( U16 keyCode, KEY_STATE keyState );
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static U16 getKeyCode( U16 asciiCode );
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static bool isEnabled();
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static bool isActive();
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static void process();
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static InputManager* getManager();
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#ifdef LOG_INPUT
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static void log( const char* format, ... );
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#endif
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};
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#endif // _H_PLATFORMINPUT_
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