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63
Torque/SDK/engine/platformMacCarb/macCarbConsole.h
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63
Torque/SDK/engine/platformMacCarb/macCarbConsole.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _MACCARBCONSOLE_H_
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#define _MACCARBCONSOLE_H_
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#define MAX_CMDS 10
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#ifndef _CONSOLE_H_
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#include "console/console.h"
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#endif
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#ifndef _EVENT_H_
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#include "Platform/event.h"
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#endif
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#include <Events.h>
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// this is where we determine whether to try and use raw STDIO, or whether
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// we try to base off of an external console library. SIOUX in MWERKS case.
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#if __MWERKS__
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#ifndef __MACH__
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#define USE_SIOUX 1
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#endif
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#endif
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class MacConsole
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{
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bool consoleEnabled;
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ConsoleEvent postEvent;
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char inbuf[512];
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S32 inpos;
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bool lineOutput;
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char curTabComplete[512];
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S32 tabCompleteStart;
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char rgCmds[MAX_CMDS][512];
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S32 iCmdIndex;
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void printf(const char *s, ...);
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public:
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static void create();
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static void destroy();
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static bool isEnabled();
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MacConsole();
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~MacConsole();
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void enable(bool);
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void processConsoleLine(const char *consoleLine);
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bool handleEvent(const EventRecord *msg);
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void process(U8 keyCode, U8 ascii);
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};
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extern MacConsole *gConsole;
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#endif
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