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66
Torque/SDK/engine/platformMacCarb/platformMacCarb.h
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66
Torque/SDK/engine/platformMacCarb/platformMacCarb.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMMACCARB_H_
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#define _PLATFORMMACCARB_H_
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// NOTE: Placing system headers before Torque's platform.h will work around the Torque-Redefines-New problems.
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#include <Carbon/Carbon.h>
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#include <CoreServices/CoreServices.h>
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//#include <QD.h>
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#include "platform/platform.h"
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class MacCarbPlatState
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{
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public:
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GDHandle hDisplay;
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WindowPtr appWindow;
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char appWindowTitle[256];
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bool quit;
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void * ctx; // was an AGLContext -- but didn't want to inc AGL.h and all...
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S32 desktopBitsPixel;
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S32 desktopWidth;
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S32 desktopHeight;
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U32 currentTime;
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U32 osVersion;
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bool osX;
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TSMDocumentID tsmDoc;
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bool tsmActive;
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MacCarbPlatState();
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};
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extern MacCarbPlatState platState;
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extern bool GL_EXT_Init();
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extern WindowPtr CreateOpenGLWindow( GDHandle hDevice, U32 width, U32 height, bool fullScreen );
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extern WindowPtr CreateCurtain( GDHandle hDevice, U32 width, U32 height );
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U32 GetMilliseconds();
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U8* str2p(const char *str);
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U8* str2p(const char *str, U8 *dst_p);
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char* p2str(U8 *p);
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char* p2str(U8 *p, char *dst_str);
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U8 TranslateOSKeyCode(U8 vcode);
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// earlier versions of OSX don't have these convinience macros, so manually stick them here.
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#ifndef IntToFixed
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#define IntToFixed(a) ((Fixed)(a) <<16)
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#define FixedToInt(a) ((short)(((Fixed)(a) + fixed1/2) >> 16))
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#endif
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#endif //_PLATFORMMACCARB_H_
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