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144
Torque/SDK/engine/platformWin32/winDInputDevice.h
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144
Torque/SDK/engine/platformWin32/winDInputDevice.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _WINDINPUTDEVICE_H_
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#define _WINDINPUTDEVICE_H_
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#ifndef _PLATFORMWIN32_H_
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#include "platformWin32/platformWin32.h"
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#endif
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#ifndef _PLATFORMINPUT_H_
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#include "platform/platformInput.h"
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#endif
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#ifndef _EVENT_H_
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#include "platform/event.h"
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#endif
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#include <dinput.h>
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class DInputDevice : public InputDevice
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{
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public:
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static LPDIRECTINPUT8 smDInputInterface;
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protected:
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enum Constants
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{
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QUEUED_BUFFER_SIZE = 128,
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SIZEOF_BUTTON = 1, // size of an object's data in bytes
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SIZEOF_KEY = 1,
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SIZEOF_AXIS = 4,
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SIZEOF_POV = 4,
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};
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static U8 smKeyboardCount;
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static U8 smMouseCount;
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static U8 smJoystickCount;
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static U8 smUnknownCount;
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static U8 smModifierKeys;
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static bool smKeyStates[256];
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static bool smInitialized;
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//--------------------------------------
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LPDIRECTINPUTDEVICE8 mDevice;
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DIDEVICEINSTANCE mDeviceInstance;
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DIDEVCAPS mDeviceCaps;
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U8 mDeviceType;
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U8 mDeviceID;
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bool mAcquired;
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bool mNeedSync;
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//--------------------------------------
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DIDEVICEOBJECTINSTANCE* mObjInstance;
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DIOBJECTDATAFORMAT* mObjFormat;
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ObjInfo* mObjInfo;
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U8* mObjBuffer1; // polled device input buffers
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U8* mObjBuffer2;
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U8* mPrevObjBuffer; // points to buffer 1 or 2
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// Hack for POV
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S32 mPrevPOVPos;
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U32 mObjBufferSize; // size of objBuffer*
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U32 mObjCount; // number of objects on this device
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U32 mObjEnumCount; // used during enumeration ONLY
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U32 mObjBufferOfs; // used during enumeration ONLY
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static BOOL CALLBACK EnumObjectsProc( const DIDEVICEOBJECTINSTANCE *doi, LPVOID pvRef );
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bool enumerateObjects();
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bool processAsync();
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bool processImmediate();
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bool processKeyEvent( InputEvent &event );
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void syncKeyboardState();
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DWORD findObjInstance( DWORD offset );
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bool buildEvent( DWORD offset, S32 newData, S32 oldData );
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public:
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DInputDevice( const DIDEVICEINSTANCE* deviceInst );
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~DInputDevice();
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static void init();
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static void resetModifierKeys();
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bool create();
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void destroy();
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bool acquire();
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bool unacquire();
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bool isAcquired();
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bool isPolled();
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U8 getDeviceType();
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U8 getDeviceID();
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const char* getName();
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const char* getProductName();
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// Console interface functions:
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const char* getJoystickAxesString();
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static bool joystickDetected();
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//
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bool process();
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};
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//------------------------------------------------------------------------------
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inline bool DInputDevice::isAcquired()
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{
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return mAcquired;
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}
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//------------------------------------------------------------------------------
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inline bool DInputDevice::isPolled()
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{
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//return true;
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return ( mDeviceCaps.dwFlags & DIDC_POLLEDDEVICE );
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}
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//------------------------------------------------------------------------------
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inline U8 DInputDevice::getDeviceType()
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{
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return mDeviceType;
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}
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//------------------------------------------------------------------------------
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inline U8 DInputDevice::getDeviceID()
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{
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return mDeviceID;
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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U16 DIK_to_Key( U8 dikCode );
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U8 Key_to_DIK( U16 keyCode );
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#endif // _H_WINDINPUTDEVICE_
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