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37
Torque/SDK/engine/platformWin32/winOGLVideo.h
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37
Torque/SDK/engine/platformWin32/winOGLVideo.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _WINOGLVIDEO_H_
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#define _WINOGLVIDEO_H_
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#ifndef _PLATFORMVIDEO_H_
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#include "platform/platformVideo.h"
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#endif
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class OpenGLDevice : public DisplayDevice
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{
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static bool smCanSwitchBitDepth;
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bool mRestoreGamma;
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U16 mOriginalRamp[256*3];
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public:
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OpenGLDevice();
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void initDevice();
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bool activate( U32 width, U32 height, U32 bpp, bool fullScreen );
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void shutdown();
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void destroy();
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bool setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt = false, bool repaint = true );
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void swapBuffers();
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const char* getDriverInfo();
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bool getGammaCorrection(F32 &g);
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bool setGammaCorrection(F32 g);
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bool setVerticalSync( bool on );
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static DisplayDevice* create();
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};
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#endif // _H_WINOGLVIDEO
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