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93
Torque/SDK/engine/platformWin32/winTime.cc
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93
Torque/SDK/engine/platformWin32/winTime.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "platformWin32/platformWin32.h"
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#include "time.h"
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void Platform::sleep(U32 ms)
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{
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Sleep(ms);
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}
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//--------------------------------------
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void Platform::getLocalTime(LocalTime <)
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{
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struct tm *systime;
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time_t long_time;
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time( &long_time ); // Get time as long integer.
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systime = localtime( &long_time ); // Convert to local time.
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lt.sec = systime->tm_sec;
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lt.min = systime->tm_min;
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lt.hour = systime->tm_hour;
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lt.month = systime->tm_mon;
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lt.monthday = systime->tm_mday;
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lt.weekday = systime->tm_wday;
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lt.year = systime->tm_year;
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lt.yearday = systime->tm_yday;
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lt.isdst = systime->tm_isdst;
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}
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U32 Platform::getTime()
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{
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time_t long_time;
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time( &long_time );
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return long_time;
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}
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void Platform::fileToLocalTime(const FileTime & ft, LocalTime * lt)
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{
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if(!lt)
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return;
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dMemset(lt, 0, sizeof(LocalTime));
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FILETIME winFileTime;
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winFileTime.dwLowDateTime = ft.v1;
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winFileTime.dwHighDateTime = ft.v2;
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SYSTEMTIME winSystemTime;
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// convert the filetime to local time
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FILETIME convertedFileTime;
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if(::FileTimeToLocalFileTime(&winFileTime, &convertedFileTime))
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{
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// get the time into system time struct
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if(::FileTimeToSystemTime((const FILETIME *)&convertedFileTime, &winSystemTime))
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{
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SYSTEMTIME * time = &winSystemTime;
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// fill it in...
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lt->sec = time->wSecond;
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lt->min = time->wMinute;
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lt->hour = time->wHour;
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lt->month = time->wMonth;
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lt->monthday = time->wDay;
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lt->weekday = time->wDayOfWeek;
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lt->year = (time->wYear < 1900) ? 1900 : (time->wYear - 1900);
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// not calculated
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lt->yearday = 0;
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lt->isdst = false;
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}
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}
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}
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U32 Platform::getRealMilliseconds()
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{
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return GetTickCount();
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}
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U32 Platform::getVirtualMilliseconds()
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{
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return winState.currentTime;
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}
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void Platform::advanceTime(U32 delta)
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{
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winState.currentTime += delta;
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}
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