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59
Torque/SDK/engine/platformX86UNIX/x86UNIXStdConsole.h
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59
Torque/SDK/engine/platformX86UNIX/x86UNIXStdConsole.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _X86UNIXSTDCONSOLE_H_
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#define _X86UNIXSTDCONSOLE_H_
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#define MAX_CMDS 10
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#ifndef _CONSOLE_H_
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#include "console/console.h"
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#endif
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#ifndef _EVENT_H_
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#include "platform/event.h"
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#endif
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#include <termios.h>
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class StdConsole
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{
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bool stdConsoleEnabled;
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// true if we're running in the background
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bool inBackground;
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int stdOut;
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int stdIn;
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int stdErr;
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ConsoleEvent postEvent;
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char inbuf[512];
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S32 inpos;
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bool lineOutput;
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char curTabComplete[512];
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S32 tabCompleteStart;
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char rgCmds[MAX_CMDS][512];
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S32 iCmdIndex;
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// this holds the original terminal state
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// before we messed with it
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struct termios *originalTermState;
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void printf(const char *s, ...);
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public:
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StdConsole();
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virtual ~StdConsole();
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void process();
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void enable(bool);
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void processConsoleLine(const char *consoleLine);
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static void create();
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static void destroy();
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static bool isEnabled();
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void resetTerminal();
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};
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extern StdConsole *stdConsole;
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#endif
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