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100
Torque/SDK/engine/platformX86UNIX/x86UNIXTime.cc
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100
Torque/SDK/engine/platformX86UNIX/x86UNIXTime.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "platformX86UNIX/platformX86UNIX.h"
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#include "platformX86UNIX/x86UNIXState.h"
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#include "time.h"
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#include <errno.h>
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#include <time.h>
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#include <sys/time.h>
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#include <sys/resource.h>
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#include <unistd.h>
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U32 x86UNIXGetTickCount();
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//--------------------------------------
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void Platform::getLocalTime(LocalTime <)
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{
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struct tm *systime;
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time_t long_time;
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time( &long_time ); // Get time as long integer.
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systime = localtime( &long_time ); // Convert to local time.
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lt.sec = systime->tm_sec;
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lt.min = systime->tm_min;
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lt.hour = systime->tm_hour;
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lt.month = systime->tm_mon;
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lt.monthday = systime->tm_mday;
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lt.weekday = systime->tm_wday;
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lt.year = systime->tm_year;
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lt.yearday = systime->tm_yday;
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lt.isdst = systime->tm_isdst;
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}
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U32 Platform::getTime()
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{
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time_t long_time;
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time( &long_time );
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return long_time;
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}
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U32 Platform::getRealMilliseconds()
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{
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// struct rusage usageStats;
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// getrusage(RUSAGE_SELF, &usageStats);
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// return usageStats.ru_utime.tv_usec;
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return x86UNIXGetTickCount();
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}
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U32 Platform::getVirtualMilliseconds()
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{
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return x86UNIXState->currentTime;
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}
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void Platform::advanceTime(U32 delta)
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{
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x86UNIXState->currentTime += delta;
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}
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//------------------------------------------------------------------------------
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//-------------------------------------- x86UNIX Implementation
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//
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//
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static bool sg_initialized = false;
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static U32 sg_secsOffset = 0;
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//--------------------------------------
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U32 x86UNIXGetTickCount()
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{
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// TODO: What happens when crossing a day boundary?
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//
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timeval t;
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if (sg_initialized == false) {
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sg_initialized = true;
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gettimeofday(&t, NULL);
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sg_secsOffset = t.tv_sec;
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}
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gettimeofday(&t, NULL);
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U32 secs = t.tv_sec - sg_secsOffset;
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U32 uSecs = t.tv_usec;
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// Make granularity 1 ms
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return (secs * 1000) + (uSecs / 1000);
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}
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void Platform::sleep(U32 ms)
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{
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// note: this will overflow if you want to sleep for more than 49 days. just so ye know.
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usleep( ms * 1000 );
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}
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