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Torque/SDK/engine/sim/decalManager.h
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111
Torque/SDK/engine/sim/decalManager.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _DECALMANAGER_H_
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#define _DECALMANAGER_H_
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#ifndef _SCENEOBJECT_H_
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#include "sim/sceneObject.h"
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#endif
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#ifndef _GTEXMANAGER_H_
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#include "dgl/gTexManager.h"
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#endif
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/// DataBlock implementation for decals.
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class DecalData : public SimDataBlock
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{
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typedef SimDataBlock Parent;
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//-------------------------------------- Console set variables
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public:
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F32 sizeX;
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F32 sizeY;
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StringTableEntry textureName;
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//-------------------------------------- load set variables
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public:
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TextureHandle textureHandle;
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public:
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DecalData();
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~DecalData();
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void packData(BitStream*);
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void unpackData(BitStream*);
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bool preload(bool server, char errorBuffer[256]);
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DECLARE_CONOBJECT(DecalData);
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static void initPersistFields();
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};
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DECLARE_CONSOLETYPE(DecalData)
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/// Store an instance of a decal.
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struct DecalInstance
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{
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DecalData* decalData;
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Point3F point[4];
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U32 allocTime;
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F32 fade;
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DecalInstance* next;
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};
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/// Manage decals in the world.
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class DecalManager : public SceneObject
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{
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typedef SceneObject Parent;
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Vector<DecalInstance*> mDecalQueue;
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bool mQueueDirty;
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static U32 smMaxNumDecals;
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static U32 smDecalTimeout;
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static const U32 csmFreePoolBlockSize;
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Vector<DecalInstance*> mFreePoolBlocks;
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DecalInstance* mFreePool;
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protected:
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bool prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState);
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void renderObject(SceneState *state, SceneRenderImage *image);
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DecalInstance* allocateDecalInstance();
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void freeDecalInstance(DecalInstance*);
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public:
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DecalManager();
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~DecalManager();
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static void consoleInit();
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/// @name Decal Addition
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///
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/// These functions allow you to add new decals to the world.
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/// @{
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void addDecal(const Point3F& pos,
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const Point3F& rot,
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Point3F normal,
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const Point3F& scale,
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DecalData*);
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void addDecal(const Point3F& pos,
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const Point3F& rot,
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Point3F normal,
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DecalData*);
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void addDecal(const Point3F& pos,
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Point3F normal,
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DecalData*);
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/// @}
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void dataDeleted(DecalData *data);
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void renderDecal();
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DECLARE_CONOBJECT(DecalManager);
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static bool smDecalsOn;
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};
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extern DecalManager* gDecalManager;
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#endif // _H_DecalManager
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