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56
Torque/SDK/engine/terrain/sun.h
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56
Torque/SDK/engine/terrain/sun.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _SUN_H_
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#define _SUN_H_
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#ifndef _NETOBJECT_H_
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#include "sim/netObject.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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#ifndef _LIGHTMANAGER_H_
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#include "sceneGraph/lightManager.h"
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#endif
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class Sun : public NetObject
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{
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private:
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typedef NetObject Parent;
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LightInfo mLight;
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void conformLight();
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public:
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Sun();
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// SimObject
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bool onAdd();
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void registerLights(LightManager *lm, bool lightingScene);
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//
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void inspectPostApply();
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static void initPersistFields();
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// NetObject
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enum NetMaskBits {
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UpdateMask = BIT(0)
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};
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream * stream);
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void unpackUpdate(NetConnection *conn, BitStream * stream);
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F32 mSunAzimuth;
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F32 mSunElevation;
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DECLARE_CONOBJECT(Sun);
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};
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#endif
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