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79
Torque/SDK/example/common/client/message.cs
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79
Torque/SDK/example/common/client/message.cs
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Functions that process commands sent from the server.
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// This function is for chat messages only; it is invoked on the client when
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// the server does a commandToClient with the tag ChatMessage. (Cf. the
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// functions chatMessage* in common/server/message.cs.)
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// This just invokes onChatMessage, which the mod code must define.
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function clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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{
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onChatMessage(detag(%msgString), %voice, %pitch);
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}
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// Game event descriptions, which may or may not include text messages, can be
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// sent using the message* functions in common/server/message.cs. Those
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// functions do commandToClient with the tag ServerMessage, which invokes the
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// function below.
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// For ServerMessage messages, the client can install callbacks that will be
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// run, according to the "type" of the message.
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function clientCmdServerMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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{
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// Get the message type; terminates at any whitespace.
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%tag = getWord(%msgType, 0);
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// First see if there is a callback installed that doesn't have a type;
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// if so, that callback is always executed when a message arrives.
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for (%i = 0; (%func = $MSGCB["", %i]) !$= ""; %i++) {
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call(%func, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
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}
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// Next look for a callback for this particular type of ServerMessage.
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if (%tag !$= "") {
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for (%i = 0; (%func = $MSGCB[%tag, %i]) !$= ""; %i++) {
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call(%func, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
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}
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}
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}
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// Called by the client to install a callback for a particular type of
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// ServerMessage.
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function addMessageCallback(%msgType, %func)
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{
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for (%i = 0; (%afunc = $MSGCB[%msgType, %i]) !$= ""; %i++) {
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// If it already exists as a callback for this type,
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// nothing to do.
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if (%afunc $= %func) {
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return;
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}
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}
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// Set it up.
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$MSGCB[%msgType, %i] = %func;
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}
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// The following is the callback that will be executed for every ServerMessage,
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// because we're going to install it without a specified type. Any type-
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// specific callbacks will be executed afterward.
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// This just invokes onServerMessage, which the mod code must define.
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function defaultMessageCallback(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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{
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onServerMessage(detag(%msgString));
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}
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// Register that default message handler now.
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addMessageCallback("", defaultMessageCallback);
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