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286
Torque/SDK/example/demo/client/scripts/chatHud.cs
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286
Torque/SDK/example/demo/client/scripts/chatHud.cs
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Message Hud
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//-----------------------------------------------------------------------------
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// chat hud sizes
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$outerChatLenY[1] = 72;
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$outerChatLenY[2] = 140;
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$outerChatLenY[3] = 200;
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// Only play sound files that are <= 5000ms in length.
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$MaxMessageWavLength = 5000;
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// Helper function to play a sound file if the message indicates.
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// Returns starting position of wave file indicator.
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function playMessageSound(%message, %voice, %pitch)
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{
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// Search for wav tag marker.
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%wavStart = strstr(%message, "~w");
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if (%wavStart == -1) {
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return -1;
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}
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%wav = getSubStr(%message, %wavStart + 2, 1000);
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if (%voice !$= "") {
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%wavFile = "~/data/sound/voice/" @ %voice @ "/" @ %wav;
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}
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else {
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%wavFile = "~/data/sound/" @ %wav;
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}
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if (strstr(%wavFile, ".wav") != (strlen(%wavFile) - 4)) {
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%wavFile = %wavFile @ ".wav";
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}
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// XXX This only expands to a single filepath, of course; it
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// would be nice to support checking in each mod path if we
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// have multiple mods active.
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%wavFile = ExpandFilename(%wavFile);
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if ((%pitch < 0.5) || (%pitch > 2.0)) {
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%pitch = 1.0;
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}
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%wavLengthMS = alxGetWaveLen(%wavFile) * %pitch;
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if (%wavLengthMS == 0) {
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error("** WAV file \"" @ %wavFile @ "\" is nonexistent or sound is zero-length **");
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}
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else if (%wavLengthMS <= $MaxMessageWavLength) {
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if ($ClientChatHandle[%sender] != 0) {
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alxStop($ClientChatHandle[%sender]);
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}
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$ClientChatHandle[%sender] = alxCreateSource(AudioMessage, %wavFile);
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if (%pitch != 1.0) {
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alxSourcef($ClientChatHandle[%sender], "AL_PITCH", %pitch);
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}
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alxPlay($ClientChatHandle[%sender]);
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}
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else {
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error("** WAV file \"" @ %wavFile @ "\" is too long **");
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}
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return %wavStart;
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}
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// All messages are stored in this HudMessageVector, the actual
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// MainChatHud only displays the contents of this vector.
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new MessageVector(HudMessageVector);
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$LastHudTarget = 0;
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//-----------------------------------------------------------------------------
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function onChatMessage(%message, %voice, %pitch)
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{
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// XXX Client objects on the server must have voiceTag and voicePitch
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// fields for values to be passed in for %voice and %pitch... in
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// this example mod, they don't have those fields.
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// Clients are not allowed to trigger general game sounds with their
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// chat messages... a voice directory MUST be specified.
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if (%voice $= "") {
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%voice = "default";
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}
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// See if there's a sound at the end of the message, and play it.
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if ((%wavStart = playMessageSound(%message, %voice, %pitch)) != -1) {
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// Remove the sound marker from the end of the message.
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%message = getSubStr(%message, 0, %wavStart);
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}
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// Chat goes to the chat HUD.
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if (getWordCount(%message)) {
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ChatHud.addLine(%message);
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}
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}
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function onServerMessage(%message)
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{
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// See if there's a sound at the end of the message, and play it.
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if ((%wavStart = playMessageSound(%message)) != -1) {
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// Remove the sound marker from the end of the message.
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%message = getSubStr(%message, 0, %wavStart);
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}
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// Server messages go to the chat HUD too.
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if (getWordCount(%message)) {
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ChatHud.addLine(%message);
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}
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}
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//-----------------------------------------------------------------------------
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// MainChatHud methods
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//-----------------------------------------------------------------------------
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function MainChatHud::onWake( %this )
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{
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// set the chat hud to the users pref
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%this.setChatHudLength( $Pref::ChatHudLength );
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}
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//------------------------------------------------------------------------------
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function MainChatHud::setChatHudLength( %this, %length )
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{
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OuterChatHud.resize(firstWord(OuterChatHud.position), getWord(OuterChatHud.position, 1),
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firstWord(OuterChatHud.extent), $outerChatLenY[%length]);
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ChatScrollHud.scrollToBottom();
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ChatPageDown.setVisible(false);
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}
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//------------------------------------------------------------------------------
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function MainChatHud::nextChatHudLen( %this )
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{
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%len = $pref::ChatHudLength++;
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if ($pref::ChatHudLength == 4)
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$pref::ChatHudLength = 1;
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%this.setChatHudLength($pref::ChatHudLength);
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}
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//-----------------------------------------------------------------------------
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// ChatHud methods
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// This is the actual message vector/text control which is part of
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// the MainChatHud dialog
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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function ChatHud::addLine(%this,%text)
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{
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//first, see if we're "scrolled up"...
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%textHeight = %this.profile.fontSize;
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if (%textHeight <= 0)
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%textHeight = 12;
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%chatScrollHeight = getWord(%this.getGroup().getGroup().extent, 1);
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%chatPosition = getWord(%this.extent, 1) - %chatScrollHeight + getWord(%this.position, 1);
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%linesToScroll = mFloor((%chatPosition / %textHeight) + 0.5);
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if (%linesToScroll > 0)
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%origPosition = %this.position;
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//add the message...
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while( !chatPageDown.isVisible() && HudMessageVector.getNumLines() && (HudMessageVector.getNumLines() >= $pref::HudMessageLogSize))
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{
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%tag = HudMessageVector.getLineTag(0);
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if(%tag != 0)
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%tag.delete();
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HudMessageVector.popFrontLine();
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}
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HudMessageVector.pushBackLine(%text, $LastHudTarget);
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$LastHudTarget = 0;
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//now that we've added the message, see if we need to reset the position
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if (%linesToScroll > 0)
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{
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chatPageDown.setVisible(true);
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%this.position = %origPosition;
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}
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else
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chatPageDown.setVisible(false);
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}
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//-----------------------------------------------------------------------------
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function ChatHud::pageUp(%this)
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{
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// Find out the text line height
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%textHeight = %this.profile.fontSize;
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if (%textHeight <= 0)
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%textHeight = 12;
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// Find out how many lines per page are visible
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%chatScrollHeight = getWord(%this.getGroup().getGroup().extent, 1);
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if (%chatScrollHeight <= 0)
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return;
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%pageLines = mFloor(%chatScrollHeight / %textHeight) - 1;
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if (%pageLines <= 0)
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%pageLines = 1;
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// See how many lines we actually can scroll up:
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%chatPosition = -1 * getWord(%this.position, 1);
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%linesToScroll = mFloor((%chatPosition / %textHeight) + 0.5);
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if (%linesToScroll <= 0)
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return;
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if (%linesToScroll > %pageLines)
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%scrollLines = %pageLines;
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else
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%scrollLines = %linesToScroll;
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// Now set the position
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%this.position = firstWord(%this.position) SPC (getWord(%this.position, 1) + (%scrollLines * %textHeight));
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// Display the pageup icon
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chatPageDown.setVisible(true);
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}
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//-----------------------------------------------------------------------------
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function ChatHud::pageDown(%this)
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{
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// Find out the text line height
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%textHeight = %this.profile.fontSize;
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if (%textHeight <= 0)
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%textHeight = 12;
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// Find out how many lines per page are visible
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%chatScrollHeight = getWord(%this.getGroup().getGroup().extent, 1);
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if (%chatScrollHeight <= 0)
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return;
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%pageLines = mFloor(%chatScrollHeight / %textHeight) - 1;
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if (%pageLines <= 0)
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%pageLines = 1;
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// See how many lines we actually can scroll down:
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%chatPosition = getWord(%this.extent, 1) - %chatScrollHeight + getWord(%this.position, 1);
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%linesToScroll = mFloor((%chatPosition / %textHeight) + 0.5);
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if (%linesToScroll <= 0)
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return;
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if (%linesToScroll > %pageLines)
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%scrollLines = %pageLines;
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else
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%scrollLines = %linesToScroll;
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// Now set the position
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%this.position = firstWord(%this.position) SPC (getWord(%this.position, 1) - (%scrollLines * %textHeight));
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// See if we have should (still) display the pagedown icon
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if (%scrollLines < %linesToScroll)
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chatPageDown.setVisible(true);
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else
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chatPageDown.setVisible(false);
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}
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//-----------------------------------------------------------------------------
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// Support functions
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//-----------------------------------------------------------------------------
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function pageUpMessageHud()
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{
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ChatHud.pageUp();
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}
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function pageDownMessageHud()
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{
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ChatHud.pageDown();
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}
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function cycleMessageHudSize()
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{
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MainChatHud.nextChatHudLen();
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}
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