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Torque/SDK/example/demo/server/init.cs
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80
Torque/SDK/example/demo/server/init.cs
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Variables used by server scripts & code. The ones marked with (c)
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// are accessed from code. Variables preceeded by Pref:: are server
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// preferences and stored automatically in the ServerPrefs.cs file
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// in between server sessions.
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//
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// (c) Server::ServerType {SinglePlayer, MultiPlayer}
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// (c) Server::GameType Unique game name
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// (c) Server::Dedicated Bool
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// ( ) Server::MissionFile Mission .mis file name
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// (c) Server::MissionName DisplayName from .mis file
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// (c) Server::MissionType Not used
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// (c) Server::PlayerCount Current player count
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// (c) Server::GuidList Player GUID (record list?)
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// (c) Server::Status Current server status
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//
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// (c) Pref::Server::Name Server Name
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// (c) Pref::Server::Password Password for client connections
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// ( ) Pref::Server::AdminPassword Password for client admins
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// (c) Pref::Server::Info Server description
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// (c) Pref::Server::MaxPlayers Max allowed players
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// (c) Pref::Server::RegionMask Registers this mask with master server
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// ( ) Pref::Server::BanTime Duration of a player ban
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// ( ) Pref::Server::KickBanTime Duration of a player kick & ban
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// ( ) Pref::Server::MaxChatLen Max chat message len
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// ( ) Pref::Server::FloodProtectionEnabled Bool
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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function initServer()
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{
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echo("\n--------- Initializing MOD: Torque Demo Server ---------");
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// Server::Status is returned in the Game Info Query and represents the
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// current status of the server. This string sould be very short.
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$Server::Status = "Unknown";
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// Turn on testing/debug script functions
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$Server::TestCheats = false;
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// Specify where the mission files are.
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$Server::MissionFileSpec = "*/missions/*.mis";
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// The common module provides the basic server functionality
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initBaseServer();
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// Load up game server support scripts
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exec("./scripts/commands.cs");
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exec("./scripts/centerPrint.cs");
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exec("./scripts/game.cs");
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}
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//-----------------------------------------------------------------------------
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function initDedicated()
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{
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enableWinConsole(true);
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echo("\n--------- Starting Dedicated Server ---------");
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// Make sure this variable reflects the correct state.
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$Server::Dedicated = true;
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// The server isn't started unless a mission has been specified.
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if ($missionArg !$= "") {
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createServer("MultiPlayer", $missionArg);
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}
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else
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echo("No mission specified (use -mission filename)");
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}
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