Initial commit
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AlwaysExport:
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eye
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cam
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mount0
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mount1
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jetnozzle0
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NeverExport:
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Bip01
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Bip01 L Finger*
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Bip01 R Finger*
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Dum*
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submesh*
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Bip01 L Toe*
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Bip01 R Toe*
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Gun256
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case right
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guide right
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case left
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housing left
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disc
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housing right
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sensor
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handle_disc
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second hand hold
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guide left
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generator
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hideGun256
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start01
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root 128
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energy 128
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endcap 128
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sensor 128
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barrel 128
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mountpoint
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=Params::T2AutoDetail 250
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AlwaysExport:
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eye
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cam
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mount0
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//mount1
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//jetnozzle0
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NeverExport:
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Bip01
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Bip01 L Finger*
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Bip01 R Finger*
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Dummy*
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Bip01 L Toe*
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Bip01 R Toe*
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start01
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mountpoint
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DELETE*
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//Ski0
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//Ski1
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Light0
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Light1
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//Mount1
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//Mount2
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+Error::AllowEmptySubtrees
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+Error::AllowCrossedDetails
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+Error::AllowUnusedMeshes
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-Error::AllowOldSequences
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-Error::RequireViconNode
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-Param::CollapseTransforms
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//=Params::T2AutoDetail -1
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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datablock TSShapeConstructor(PlayerDts)
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{
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baseShape = "./knight.dts";
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sequence0 = "./knight_root.dsq root";
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sequence1 = "./knight_forward.dsq run";
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sequence2 = "./knight_back.dsq back";
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sequence3 = "./knight_side.dsq side";
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sequence4 = "./knight_lookde.dsq look";
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sequence5 = "./knight_head.dsq head";
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sequence6 = "./knight_fall.dsq fall";
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sequence7 = "./knight_land.dsq land";
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sequence8 = "./knight_jump.dsq jump";
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sequence9 = "./knight_diehead.dsq death1";
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sequence10 = "./knight_diechest.dsq death2";
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sequence11 = "./knight_dieback.dsq death3";
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sequence12 = "./knight_diesidelf.dsq death4";
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sequence13 = "./knight_diesidert.dsq death5";
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sequence14 = "./knight_dieleglf.dsq death6";
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sequence15 = "./knight_dielegrt.dsq death7";
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sequence16 = "./knight_dieslump.dsq death8";
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sequence17 = "./knight_dieknees.dsq death9";
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sequence18 = "./knight_dieforward.dsq death10";
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sequence19 = "./knight_diespin.dsq death11";
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sequence20 = "./knight_looksn.dsq looksn";
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sequence21 = "./knight_lookms.dsq lookms";
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sequence22 = "./knight_scoutroot.dsq scoutroot";
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sequence23 = "./knight_headside.dsq headside";
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sequence24 = "./knight_recoilde.dsq light_recoil";
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sequence25 = "./knight_sitting.dsq sitting";
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sequence26 = "./knight_celsalute.dsq celsalute";
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sequence27 = "./knight_celwave.dsq celwave";
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sequence28 = "./knight_standjump.dsq standjump";
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sequence29 = "./knight_looknw.dsq looknw";
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};
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