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80
Torque/SDK/example/starter.racing/server/scripts/camera.cs
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80
Torque/SDK/example/starter.racing/server/scripts/camera.cs
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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// Global movement speed that affects all cameras. This should be moved
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// into the camera datablock.
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$Camera::movementSpeed = 40;
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//-----------------------------------------------------------------------------
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// Define a datablock class to use for our observer camera
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//-----------------------------------------------------------------------------
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datablock CameraData(Observer)
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{
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mode = "Observer";
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};
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//-----------------------------------------------------------------------------
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function Observer::onTrigger(%this,%obj,%trigger,%state)
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{
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// state = 0 means that a trigger key was released
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if (%state == 0)
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return;
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// Default player triggers: 0=fire 1=altFire 2=jump
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%client = %obj.getControllingClient();
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switch$ (%obj.mode)
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{
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case "Observer":
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// Do something interesting.
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case "Corpse":
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// Viewing dead corpse, so we probably want to respawn.
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%client.spawnPlayer();
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// Set the camera back into observer mode, since in
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// debug mode we like to switch to it.
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%this.setMode(%obj,"Observer");
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}
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}
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function Observer::setMode(%this,%obj,%mode,%arg1,%arg2,%arg3)
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{
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switch$ (%mode)
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{
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case "Observer":
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// Let the player fly around
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%obj.setFlyMode();
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case "Corpse":
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// Lock the camera down in orbit around the corpse,
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// which should be arg1
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%transform = %arg1.getTransform();
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%obj.setOrbitMode(%arg1, %transform, 0.5, 4.5, 4.5);
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}
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%obj.mode = %mode;
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}
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//-----------------------------------------------------------------------------
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// Camera methods
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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function Camera::onAdd(%this,%obj)
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{
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// Default start mode
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%this.setMode(%this.mode);
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}
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function Camera::setMode(%this,%mode,%arg1,%arg2,%arg3)
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{
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// Punt this one over to our datablock
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%this.getDatablock().setMode(%this,%mode,%arg1,%arg2,%arg3);
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}
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