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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Hook into the mission editor.
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function StaticShapeData::create(%data)
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{
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// The mission editor invokes this method when it wants to create
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// an object of the given datablock type.
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%obj = new StaticShape() {
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dataBlock = %data;
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};
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return %obj;
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}
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