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328
Torque/SDK/example/tstpro/exporter/presets.cs
Normal file
328
Torque/SDK/example/tstpro/exporter/presets.cs
Normal file
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//--- OBJECT WRITE BEGIN ---
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new SimSet(DEPresetSet) {
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new DEPreset() {
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presetName = "Default";
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functionKey = "8";
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setDisplayView = "1";
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displayView = "7";
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setObjDisplayType = "1";
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objDisplayType = "1";
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setEnableLights = "1";
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enableLights = "1";
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setAmbientLight = "1";
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ambientLight = "2";
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ambientLightCustom = "120 120 120 255";
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setDirectLight = "1";
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directLight = "5";
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DirectLightCustom = "120 120 120 255";
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setDirectLightAngle = "1";
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directLightH = "193";
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directLightP = "24";
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setUseLightingPack = "1";
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useLightingPack = "0";
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setBackgroundColor = "1";
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backgroundColor = "4";
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backgroundColorCustom = "120 120 120 255";
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setBackgroundBitmap = "1";
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setDrawNodes = "1";
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drawNodes = "1";
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setDrawConnections = "1";
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drawConnections = "1";
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setGhostMode = "1";
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ghostMode = "0";
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setFadeAmount = "1";
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fadeAmount = "0.5";
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setDrawNodesVertices = "1";
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drawNodesVertices = "1";
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setDrawCollisionMeshes = "1";
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drawCollisionMeshes = "0";
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setDrawLOSMeshes = "1";
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drawLOSMeshes = "0";
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setDrawBoundingBox = "1";
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drawBoundingBox = "1";
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setDrawSortedMeshOrder = "1";
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drawSortedMeshOrder = "0";
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setMaterialSkinState = "1";
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materialSkinState = "0";
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setMaterialSkinName = "1";
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materialSkinName = "base";
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};
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new DEPreset() {
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presetName = "Textured No Nodes";
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functionKey = "1";
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setDisplayView = "0";
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displayView = "7";
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setObjDisplayType = "1";
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objDisplayType = "1";
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setEnableLights = "1";
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enableLights = "1";
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setAmbientLight = "0";
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ambientLight = "2";
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ambientLightCustom = "120 120 120 255";
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setDirectLight = "0";
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directLight = "5";
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DirectLightCustom = "120 120 120 255";
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setDirectLightAngle = "0";
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directLightH = "193";
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directLightP = "24";
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setUseLightingPack = "0";
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useLightingPack = "0";
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setBackgroundColor = "0";
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backgroundColor = "1";
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backgroundColorCustom = "120 120 120 255";
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setBackgroundBitmap = "0";
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setDrawNodes = "1";
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drawNodes = "0";
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setDrawConnections = "0";
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drawConnections = "0";
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setGhostMode = "0";
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ghostMode = "0";
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setFadeAmount = "0";
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fadeAmount = "0.5";
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setDrawNodesVertices = "1";
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drawNodesVertices = "0";
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setDrawCollisionMeshes = "1";
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drawCollisionMeshes = "0";
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setDrawLOSMeshes = "1";
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drawLOSMeshes = "0";
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setDrawBoundingBox = "1";
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drawBoundingBox = "1";
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setDrawSortedMeshOrder = "0";
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drawSortedMeshOrder = "0";
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setMaterialSkinState = "0";
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materialSkinState = "0";
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setMaterialSkinName = "0";
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};
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new DEPreset() {
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presetName = "Wireframe Nodes No Light";
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functionKey = "2";
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setDisplayView = "0";
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displayView = "7";
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setObjDisplayType = "1";
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objDisplayType = "6";
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setEnableLights = "1";
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enableLights = "0";
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setAmbientLight = "0";
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ambientLight = "2";
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ambientLightCustom = "120 120 120 255";
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setDirectLight = "0";
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directLight = "5";
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DirectLightCustom = "120 120 120 255";
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setDirectLightAngle = "0";
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directLightH = "193";
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directLightP = "24";
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setUseLightingPack = "0";
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useLightingPack = "0";
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setBackgroundColor = "0";
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backgroundColor = "1";
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backgroundColorCustom = "120 120 120 255";
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setBackgroundBitmap = "0";
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setDrawNodes = "1";
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drawNodes = "1";
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setDrawConnections = "0";
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drawConnections = "0";
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setGhostMode = "0";
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ghostMode = "0";
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setFadeAmount = "0";
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fadeAmount = "0.5";
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setDrawNodesVertices = "1";
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drawNodesVertices = "1";
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setDrawCollisionMeshes = "1";
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drawCollisionMeshes = "0";
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setDrawLOSMeshes = "1";
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drawLOSMeshes = "0";
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setDrawBoundingBox = "1";
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drawBoundingBox = "0";
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setDrawSortedMeshOrder = "0";
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drawSortedMeshOrder = "0";
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setMaterialSkinState = "0";
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materialSkinState = "0";
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setMaterialSkinName = "0";
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};
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new DEPreset() {
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presetName = "Tristrips No Lights";
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functionKey = "3";
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setDisplayView = "0";
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displayView = "7";
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setObjDisplayType = "1";
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objDisplayType = "9";
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setEnableLights = "1";
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enableLights = "0";
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setAmbientLight = "0";
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ambientLight = "1";
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ambientLightCustom = "0 0 0 255";
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setDirectLight = "0";
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directLight = "5";
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DirectLightCustom = "255 255 255 255";
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setDirectLightAngle = "0";
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directLightH = "0";
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directLightP = "0";
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setUseLightingPack = "0";
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useLightingPack = "0";
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setBackgroundColor = "0";
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backgroundColor = "1";
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backgroundColorCustom = "120 120 120 255";
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setBackgroundBitmap = "0";
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setDrawNodes = "0";
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drawNodes = "0";
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setDrawConnections = "0";
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drawConnections = "0";
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setGhostMode = "0";
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ghostMode = "0";
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setFadeAmount = "0";
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fadeAmount = "0.5";
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setDrawNodesVertices = "0";
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drawNodesVertices = "0";
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setDrawCollisionMeshes = "0";
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drawCollisionMeshes = "0";
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setDrawLOSMeshes = "0";
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drawLOSMeshes = "0";
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setDrawBoundingBox = "0";
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drawBoundingBox = "0";
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setDrawSortedMeshOrder = "0";
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drawSortedMeshOrder = "0";
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setMaterialSkinState = "0";
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materialSkinState = "0";
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setMaterialSkinName = "0";
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};
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new DEPreset() {
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presetName = "Ghost and Solid Bones";
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functionKey = "5";
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setDisplayView = "0";
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displayView = "7";
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setObjDisplayType = "0";
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objDisplayType = "1";
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setEnableLights = "0";
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enableLights = "0";
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setAmbientLight = "0";
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ambientLight = "1";
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ambientLightCustom = "0 0 0 255";
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setDirectLight = "0";
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directLight = "5";
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DirectLightCustom = "255 255 255 255";
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setDirectLightAngle = "0";
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directLightH = "0";
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directLightP = "0";
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setUseLightingPack = "0";
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useLightingPack = "0";
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setBackgroundColor = "0";
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backgroundColor = "1";
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backgroundColorCustom = "120 120 120 255";
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setBackgroundBitmap = "0";
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setDrawNodes = "0";
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drawNodes = "0";
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setDrawConnections = "1";
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drawConnections = "3";
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setGhostMode = "1";
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ghostMode = "1";
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setFadeAmount = "0";
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fadeAmount = "0.5";
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setDrawNodesVertices = "0";
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drawNodesVertices = "0";
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setDrawCollisionMeshes = "0";
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drawCollisionMeshes = "0";
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setDrawLOSMeshes = "0";
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drawLOSMeshes = "0";
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setDrawBoundingBox = "0";
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drawBoundingBox = "0";
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setDrawSortedMeshOrder = "0";
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drawSortedMeshOrder = "0";
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setMaterialSkinState = "0";
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materialSkinState = "0";
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setMaterialSkinName = "0";
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};
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new DEPreset() {
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presetName = "No Ghost and Line Connections";
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functionKey = "6";
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setDisplayView = "0";
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displayView = "7";
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setObjDisplayType = "0";
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objDisplayType = "1";
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setEnableLights = "0";
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enableLights = "0";
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setAmbientLight = "0";
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ambientLight = "1";
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ambientLightCustom = "0 0 0 255";
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setDirectLight = "0";
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directLight = "5";
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DirectLightCustom = "255 255 255 255";
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setDirectLightAngle = "0";
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directLightH = "0";
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directLightP = "0";
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setUseLightingPack = "0";
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useLightingPack = "0";
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setBackgroundColor = "0";
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backgroundColor = "1";
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backgroundColorCustom = "120 120 120 255";
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setBackgroundBitmap = "0";
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setDrawNodes = "0";
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drawNodes = "0";
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setDrawConnections = "1";
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drawConnections = "1";
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setGhostMode = "1";
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ghostMode = "0";
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setFadeAmount = "0";
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fadeAmount = "0.5";
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setDrawNodesVertices = "0";
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drawNodesVertices = "0";
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setDrawCollisionMeshes = "0";
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drawCollisionMeshes = "0";
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setDrawLOSMeshes = "0";
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drawLOSMeshes = "0";
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setDrawBoundingBox = "0";
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drawBoundingBox = "0";
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setDrawSortedMeshOrder = "0";
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drawSortedMeshOrder = "0";
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setMaterialSkinState = "0";
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materialSkinState = "0";
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setMaterialSkinName = "0";
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};
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new DEPreset() {
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presetName = "Texture Wireframe No Light";
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functionKey = "0";
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setDisplayView = "0";
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displayView = "7";
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setObjDisplayType = "1";
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objDisplayType = "4";
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setEnableLights = "1";
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enableLights = "0";
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setAmbientLight = "0";
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ambientLight = "1";
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ambientLightCustom = "0 0 0 255";
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setDirectLight = "0";
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directLight = "5";
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DirectLightCustom = "255 255 255 255";
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setDirectLightAngle = "0";
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directLightH = "0";
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directLightP = "0";
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setUseLightingPack = "0";
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useLightingPack = "0";
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setBackgroundColor = "0";
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backgroundColor = "1";
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backgroundColorCustom = "120 120 120 255";
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setBackgroundBitmap = "0";
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setDrawNodes = "0";
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drawNodes = "0";
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setDrawConnections = "0";
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drawConnections = "0";
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setGhostMode = "0";
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ghostMode = "0";
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setFadeAmount = "0";
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fadeAmount = "0.5";
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setDrawNodesVertices = "0";
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drawNodesVertices = "0";
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setDrawCollisionMeshes = "0";
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drawCollisionMeshes = "0";
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setDrawLOSMeshes = "0";
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drawLOSMeshes = "0";
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setDrawBoundingBox = "0";
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drawBoundingBox = "0";
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setDrawSortedMeshOrder = "0";
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drawSortedMeshOrder = "0";
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setMaterialSkinState = "0";
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materialSkinState = "0";
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setMaterialSkinName = "0";
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};
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};
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//--- OBJECT WRITE END ---
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