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93
Torque/SDK/lib/dtsSDKPlus/appNode.cpp
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93
Torque/SDK/lib/dtsSDKPlus/appNode.cpp
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifdef _MSC_VER
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#pragma warning(disable : 4786)
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#endif
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#include "appNode.h"
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#include "DTSUtil.h"
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#include "DTSTypes.h"
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namespace DTS
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{
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AppNode::AppNode()
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{
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mName = NULL;
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mParentName = NULL;
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}
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AppNode::~AppNode()
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{
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S32 i;
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for (i=0; i<mMeshes.size(); i++)
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delete mMeshes[i];
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for (i=0; i<mChildNodes.size(); i++)
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delete mChildNodes[i];
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mMeshes.clear();
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mChildNodes.clear();
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delete [] mName;
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delete [] mParentName;
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}
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S32 AppNode::getNumMesh()
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{
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if (mMeshes.size() == 0)
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buildMeshList();
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return mMeshes.size();
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}
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AppMesh * AppNode::getMesh(S32 idx)
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{
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if (mMeshes.size() == 0)
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buildMeshList();
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if (idx<mMeshes.size() && idx>=0)
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return mMeshes[idx];
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return NULL;
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}
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S32 AppNode::getNumChildNodes()
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{
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if (mChildNodes.size() == 0)
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buildChildList();
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return mChildNodes.size();
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}
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AppNode * AppNode::getChildNode(S32 idx)
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{
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if (mChildNodes.size() == 0)
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buildChildList();
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if (idx<mChildNodes.size() && idx>=0)
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return mChildNodes[idx];
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return NULL;
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}
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bool AppNode::isDummy()
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{
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// naming convention should work well enough...
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// ...but can override this method if one wants more
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return !strnicmp(getName(), "dummy", 5);
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}
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bool AppNode::isBounds()
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{
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// naming convention should work well enough...
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// ...but can override this method if one wants more
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return !stricmp(getName(), "bounds");
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}
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bool AppNode::isRoot()
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{
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// we assume root node isn't added, so this is never true
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// but allow for possibility (by overriding this method)
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// so that isParentRoot still works.
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return false;
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}
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}; // namespace DTS
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