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66
Torque/SDK/lib/dtsSDKPlus/appNode.h
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66
Torque/SDK/lib/dtsSDKPlus/appNode.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef DTSAPPNODE_H_
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#define DTSAPPNODE_H_
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#include "DTSTypes.h"
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#include "DTSShape.h"
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#include "DTSPlusTypes.h"
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#include "appMesh.h"
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namespace DTS
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{
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class AppNode
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{
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// add attached meshes and child nodes to app node
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// the reason these are tracked by AppNode is that
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// AppNode is responsible for deleting all it's children
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// and attached meshes.
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virtual void buildMeshList() = 0;
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virtual void buildChildList() = 0;
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protected:
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std::vector<AppMesh*> mMeshes;
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std::vector<AppNode*> mChildNodes;
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char * mName;
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char * mParentName;
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public:
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AppNode();
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virtual ~AppNode();
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S32 getNumMesh();
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AppMesh * getMesh(S32 idx);
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S32 getNumChildNodes();
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AppNode * getChildNode(S32 idx);
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virtual Matrix<4,4,F32> getNodeTransform(const AppTime & time) = 0;
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virtual bool isEqual(AppNode *) = 0;
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virtual bool animatesTransform(const AppSequenceData & seqData) = 0;
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virtual const char * getName() = 0;
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virtual const char * getParentName() = 0;
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virtual bool getFloat(const char * propName, F32 & defaultVal) = 0;
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virtual bool getInt(const char * propName, S32 & defaultVal) = 0;
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virtual bool getBool(const char * propName, bool & defaultVal) = 0;
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virtual bool isParentRoot() = 0;
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virtual bool isDummy();
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virtual bool isBounds();
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virtual bool isRoot();
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};
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};
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#endif // DTSAPPNODE_H_
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