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56
Torque/SDK/lib/dtsSDKPlus/appSceneEnum.h
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56
Torque/SDK/lib/dtsSDKPlus/appSceneEnum.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef DTSAPPSCENEENUM_H_
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#define DTSAPPSCENEENUM_H_
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#include "DTSTypes.h"
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#include "DTSShape.h"
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#include "DTSPlusTypes.h"
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#include "ShapeMimic.h"
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#include "appMesh.h"
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#include "appNode.h"
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#include "appSequence.h"
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#include "appConfig.h"
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namespace DTS
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{
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class AppSceneEnum
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{
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protected:
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std::vector<AppNode*> usedNodes; // store nodes that need
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// to be deleted later but
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// not tracked in other lists
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std::vector<AppMesh*> meshes; // don't delete these...children of nodes in usedNodes
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std::vector<AppMesh*> skins; // ditto
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std::vector<AppNode*> meshNodes; // don't delete these...might contain dups
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std::vector<AppNode*> subtrees;
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std::vector<AppSequence*> sequences;
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AppNode * boundsNode;
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ShapeMimic shapeMimic;
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void setExportError(const char * errStr) { AppConfig::SetExportError(errStr); }
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const char * getError() { return AppConfig::GetExportError(); }
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bool isError() { return AppConfig::IsExportError(); }
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virtual bool isSubtree(AppNode * node);
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virtual AppSequence * getSequence(AppNode *);
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bool processNode(AppNode *);
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public:
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AppSceneEnum();
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~AppSceneEnum();
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virtual void enumScene() = 0;
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Shape * processScene();
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};
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}; // namespace DTS
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#endif // #define DTSAPPSCENEENUM_H_
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