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39
Torque/SDK/lib/dtsSDKPlus/sceneEnum.h
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39
Torque/SDK/lib/dtsSDKPlus/sceneEnum.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef APP_SCENEENUM_H_
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#define APP_SCENEENUM_H_
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namespace DTS
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{
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class AppSceneEnum
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{
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protected:
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std::vector<AppMesh*> meshes;
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std::vector<AppMesh*> skins;
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std::vector<AppNode*> subTrees;
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std::vector<AppSequence*> sequences;
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AppNode * boundsNode;
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ShapeMimic shapeMimic;
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void setExportError(const char * errStr) { AppConfig::SetExportError(errStr); }
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const char * getError() { return AppConfig::GetExportError(); }
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bool isError() { return AppConfig::IsExportError(); }
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void processNode(AppNode *);
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public:
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AppSceneEnum();
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~AppSceneEnum();
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virtual void enumScene() = 0;
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Shape * processScene();
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};
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}; // namespace DTS
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#endif // #define APP_SCENEENUM_H_
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