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Torque/SDK/lib/maxsdk31/sbmtlapi.h
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Torque/SDK/lib/maxsdk31/sbmtlapi.h
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/**********************************************************************
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*<
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FILE: sbmtlapi.h
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DESCRIPTION: Object Sub Material API
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CREATED BY: Christer Janson
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HISTORY: 1-19-98
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*> Copyright (c) 1998, All Rights Reserved.
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**********************************************************************/
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// By deriving your object or modifier from this class you will support
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// direct assignment of sub materials to selected faces/elements.
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// For a reference implementation of this class, please refer to
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// maxsdk\samples\pack1\triobjed.cpp
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#ifndef __SBMTLAPI_H__
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#define __SBMTLAPI_H__
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class ISubMtlAPI {
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public:
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// Return a material ID that is currently not used by the object.
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// If the current face selection share once single MtlID that is not
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// used by any other faces, you should use it.
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virtual MtlID GetNextAvailMtlID(ModContext* mc) = 0;
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// Indicate if you are active in the modifier panel and have an
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// active face selection
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virtual BOOL HasFaceSelection(ModContext* mc) = 0;
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// Set the selected faces to the specified material ID.
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// If bResetUnsel is TRUE, then you should set the remaining
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// faces material ID's to 0
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virtual void SetSelFaceMtlID(ModContext* mc, MtlID id, BOOL bResetUnsel = FALSE) = 0;
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// Return the material ID of the selected face(s).
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// If multiple faces are selected they should all have the same MtlID -
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// otherwise you should return -1.
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// If faces other than the selected share the same material ID, then
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// you should return -1.
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virtual int GetSelFaceUniqueMtlID(ModContext* mc) = 0;
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// Return the material ID of the selected face(s).
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// If multiple faces are selected they should all have the same MtlID,
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// otherwise you should return -1.
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virtual int GetSelFaceAnyMtlID(ModContext* mc) = 0;
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// Return the highest MtlID on the object.
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virtual int GetMaxMtlID(ModContext* mc) = 0;
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};
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#endif //__SBMTLAPI_H__
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