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Torque/SDK/lib/maxsdk40/ID3DGraphicsWindow.h
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63
Torque/SDK/lib/maxsdk40/ID3DGraphicsWindow.h
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/**********************************************************************
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*<
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FILE: ID3DGraphicsWindow.h
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DESCRIPTION: Direct3D Graphics Window Extension Interface class
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CREATED BY: Norbert Jeske
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HISTORY:
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*> Copyright (c) 2000, All Rights Reserved.
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**********************************************************************/
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#ifndef _D3D_GRAPHICS_WINDOW_H_
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#define _D3D_GRAPHICS_WINDOW_H_
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#include <d3dx8.h>
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#define D3D_GRAPHICS_WINDOW_INTERFACE_ID Interface_ID(0x681121c4, 0x6e9a797d)
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class Mesh;
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class ID3DGraphicsWindow : public BaseInterface
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{
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public:
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virtual Interface_ID GetID() { return D3D_GRAPHICS_WINDOW_INTERFACE_ID; }
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// Interface Lifetime
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virtual LifetimeType LifetimeControl() { return noRelease; }
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// Get Direct3D Device from GFX
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virtual LPDIRECT3DDEVICE8 GetDevice() = 0;
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// Get VertexBuffer from GFX. Unless older Flexible Vertex Formats are in
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// use, FVF should be zero.
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virtual LPDIRECT3DVERTEXBUFFER8 GetVertexBuffer(UINT length, DWORD FVF) = 0;
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// Get IndexBuffer from GFX
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virtual LPDIRECT3DINDEXBUFFER8 GetIndexBuffer(UINT length, D3DFORMAT format) = 0;
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// Get Transforms from GFX
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virtual D3DXMATRIX GetWorldXform() = 0;
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virtual D3DXMATRIX GetViewXform() = 0;
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virtual D3DXMATRIX GetProjXform() = 0;
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// Get Constant Color of specified type from GFX
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virtual D3DCOLOR GetColor(ColorType t) = 0;
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// Get a pointer to a 'Tab' table array of pointers to enabled Direct3D
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// Lights from GFX
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virtual Tab<D3DLIGHT8 *> *GetLights() = 0;
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// Get Material from GFX
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virtual D3DMATERIAL8 GetMaterial() = 0;
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// Get Texture Tiling for specified texStage and texCoord from GFX
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virtual DWORD GetTextureTiling(int texStage, int coord) = 0;
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// Get Texture Transfrom for specified texStage from GFX
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virtual D3DXMATRIX GetTexXform(int texStage) = 0;
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};
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#endif
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