Initial commit
This commit is contained in:
88
Torque/SDK/lib/maxsdk40/impapi.h
Normal file
88
Torque/SDK/lib/maxsdk40/impapi.h
Normal file
@@ -0,0 +1,88 @@
|
||||
/**********************************************************************
|
||||
*<
|
||||
FILE: impapi.h
|
||||
|
||||
DESCRIPTION: Geometry import/export API header
|
||||
|
||||
CREATED BY: Tom Hudson
|
||||
|
||||
HISTORY: Created 26 December 1994
|
||||
|
||||
*> Copyright (c) 1994, All Rights Reserved.
|
||||
**********************************************************************/
|
||||
|
||||
#ifndef _IMPAPI_H_
|
||||
#define _IMPAPI_H_
|
||||
|
||||
// These includes get us the general camera and light interfaces
|
||||
#include "gencam.h"
|
||||
#include "genlight.h"
|
||||
|
||||
#include "render.h"
|
||||
|
||||
// Import Node class
|
||||
|
||||
class ImpNode {
|
||||
public:
|
||||
virtual RefResult Reference(ObjectHandle obj) = 0;
|
||||
virtual void SetTransform( TimeValue t, Matrix3 tm ) = 0;
|
||||
virtual void SetName(const TCHAR *newname) = 0;
|
||||
virtual void SetPivot(Point3 p) = 0;
|
||||
virtual INode * GetINode()=0; // Use with care -- Always use above methods instead
|
||||
// I'm stuffing these in here so that I can perhaps add API functions without recompiling
|
||||
virtual int TempFunc1(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc2(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc3(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc4(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc5(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc6(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc7(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc8(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc9(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc10(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
};
|
||||
|
||||
// Import Interface class
|
||||
|
||||
class ImpInterface {
|
||||
public:
|
||||
virtual ImpNode * CreateNode() = 0;
|
||||
virtual void RedrawViews() = 0;
|
||||
virtual GenCamera* CreateCameraObject(int type) = 0;
|
||||
virtual Object * CreateTargetObject() = 0;
|
||||
virtual GenLight* CreateLightObject(int type) = 0;
|
||||
virtual void * Create(SClass_ID sclass, Class_ID classid)=0;
|
||||
virtual int BindToTarget(ImpNode *laNode, ImpNode *targNode)=0;
|
||||
virtual void AddNodeToScene(ImpNode *node)=0;
|
||||
virtual void SetAnimRange(Interval& range)=0;
|
||||
virtual Interval GetAnimRange()=0;
|
||||
// Environment settings
|
||||
virtual void SetEnvironmentMap(Texmap *txm)=0;
|
||||
virtual void SetAmbient(TimeValue t, Point3 col)=0;
|
||||
virtual void SetBackGround(TimeValue t,Point3 col)=0;
|
||||
virtual void SetUseMap(BOOL onoff)=0;
|
||||
virtual void AddAtmosphere(Atmospheric *atmos)=0;
|
||||
|
||||
virtual int NewScene()=0; // delete all existing geometry
|
||||
// I'm stuffing these in here so that I can perhaps add API functions without recompiling
|
||||
virtual int TempFunc1(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc2(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc3(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc4(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc5(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc6(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc7(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc8(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc9(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual int TempFunc10(void *p1=NULL, void *p2=NULL, void *p3=NULL, void *p4=NULL, void *p5=NULL, void *p6=NULL, void *p7=NULL, void *p8=NULL)=0;
|
||||
virtual FILE * DumpFile() = 0; // For debugging -- Stream for dumping debug messages
|
||||
};
|
||||
|
||||
// Export Interface class
|
||||
|
||||
class ExpInterface {
|
||||
public:
|
||||
IScene * theScene; // Pointer to the scene
|
||||
};
|
||||
|
||||
#endif // _IMPAPI_H_
|
||||
Reference in New Issue
Block a user