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Torque/SDK/lib/maxsdk40/mtl.h
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75
Torque/SDK/lib/maxsdk40/mtl.h
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/**********************************************************************
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*<
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FILE: mtl.h
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DESCRIPTION: Material and texture class definitions
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CREATED BY: Don Brittain
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HISTORY:
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*> Copyright (c) 1994, All Rights Reserved.
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**********************************************************************/
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#if !defined(_MTL_H_)
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#define _MTL_H_
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#include "tab.h"
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#include "BaseInterface.h"
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class MtlBase;
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#define UVSOURCE_MESH 0 // use UVW coords from a standard map channel
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#define UVSOURCE_XYZ 1 // compute UVW from object XYZ
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#define UVSOURCE_MESH2 2 // use UVW2 (vertexCol) coords
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#define UVSOURCE_WORLDXYZ 3 // use world XYZ as UVW
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#ifdef DESIGN_VER
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#define UVSOURCE_GEOXYZ 4
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#endif
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// texture class definition
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class TextureInfo : public BaseInterfaceServer {
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public:
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DllExport TextureInfo();
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virtual ~TextureInfo() {};
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DllExport TextureInfo& operator=(const TextureInfo &from);
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int useTex;
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int faceMap;
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DWORD_PTR textHandle; // texture handle
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int uvwSource;
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int mapChannel;
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Matrix3 textTM; // texture transform
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UBYTE tiling[3]; // u,v,w tiling: GW_TEX_REPEAT, GW_TEX_MIRROR, or GW_TEX_NO_TILING
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UBYTE colorOp; // color texture operation
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UBYTE colorAlphaSource; // color blend alpha source
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UBYTE colorScale; // color scale factor
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UBYTE alphaOp; // alpha texture operation
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UBYTE alphaAlphaSource; // alpha blend alpha source
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UBYTE alphaScale; // alpha scale factor
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};
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// main material class definition
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class Material : public BaseInterfaceServer {
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protected:
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public:
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DllExport Material();
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virtual ~Material() {};
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DllExport Material& operator=(const Material &from);
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Point3 Ka;
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Point3 Kd;
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Point3 Ks;
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float shininess;
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float shinStrength;
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float opacity;
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float selfIllum;
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int dblSided;
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int shadeLimit;
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Tab<TextureInfo> texture;
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DllExport BaseInterface *GetInterface(Interface_ID id);
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};
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#endif // _MTL_H_
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