Initial commit
This commit is contained in:
554
Torque/SDK/lib/maxsdk40/render.h
Normal file
554
Torque/SDK/lib/maxsdk40/render.h
Normal file
@@ -0,0 +1,554 @@
|
||||
/**********************************************************************
|
||||
*<
|
||||
FILE: render.h
|
||||
|
||||
DESCRIPTION:
|
||||
|
||||
CREATED BY: Dan Silva
|
||||
|
||||
HISTORY:
|
||||
|
||||
*> Copyright (c) 1994, All Rights Reserved.
|
||||
**********************************************************************/
|
||||
|
||||
#ifndef __RENDER__H
|
||||
#define __RENDER__H
|
||||
|
||||
// includes
|
||||
#include "sfx.h"
|
||||
|
||||
|
||||
#define FIELD_EVEN 0
|
||||
#define FIELD_ODD 1
|
||||
|
||||
|
||||
// Render Types RB: I didn't want to include render.h in MAXAPI.H...
|
||||
#ifndef _REND_TYPE_DEFINED
|
||||
#define _REND_TYPE_DEFINED
|
||||
enum RendType
|
||||
{
|
||||
RENDTYPE_NORMAL,
|
||||
RENDTYPE_REGION,
|
||||
RENDTYPE_BLOWUP,
|
||||
RENDTYPE_SELECT,
|
||||
RENDTYPE_REGIONCROP,
|
||||
// The following 2 types are to NOT be passed into plugin renderers. There purpose is for passing to
|
||||
// the function Interface::OpenCurRenderer, which converts them into RENDTYPE_REGION and RENDTYPE_REGIONCROP, resp.
|
||||
RENDTYPE_REGION_SEL, // do a region render using the bounding rectangle of the selection
|
||||
RENDTYPE_CROP_SEL // do a crop render using the bounding rectangle of the selection
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
class DefaultLight
|
||||
{
|
||||
public:
|
||||
LightState ls;
|
||||
Matrix3 tm;
|
||||
};
|
||||
|
||||
class ViewParams : public BaseInterfaceServer {
|
||||
public:
|
||||
Matrix3 prevAffineTM; // world space to camera space transform 2 ticks previous
|
||||
Matrix3 affineTM; // world space to camera space transform
|
||||
int projType; // PROJ_PERSPECTIVE or PROJ_PARALLEL
|
||||
float hither,yon;
|
||||
float distance; // to view plane
|
||||
// Parallel projection params
|
||||
float zoom; // Zoom factor
|
||||
// Perspective params
|
||||
float fov; // field of view
|
||||
float nearRange; // for fog effects
|
||||
float farRange; // for fog effects
|
||||
// Generic expansion function
|
||||
virtual INT_PTR Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0) { return 0; }
|
||||
};
|
||||
|
||||
|
||||
// Common renderer parameters
|
||||
|
||||
/*
|
||||
class Atmospheric;
|
||||
class IRenderElement;
|
||||
*/
|
||||
class RadiosityEffect;
|
||||
class ToneOperator;
|
||||
|
||||
#ifdef DESIGN_VER
|
||||
// Even if rendering to another device (i.e., Printer) is supported in the renderer,
|
||||
// render to a preview window instead if it is supported. This goes in the extraFlags
|
||||
// field of RendParams.
|
||||
#define RENDER_REDIRECT_TO_WINDOW (1L << 1)
|
||||
#endif
|
||||
|
||||
// This removes a fix made for R3 that cleaned up the edges of shadows where objects intersect-- DS 8/28/00
|
||||
// This goes in the extraFlags field of RendParams.
|
||||
#define RENDER_R25SHADOWS (1L << 2)
|
||||
|
||||
// Tell the renderer to hide frozen objects
|
||||
// This goes in the extraFlags field of RendParams.
|
||||
#define RENDER_HIDE_FROZEN (1L << 3)
|
||||
|
||||
// These parameters are passed to the renderer when the renderer is opend.
|
||||
class RendParams
|
||||
{
|
||||
private:
|
||||
IRenderElementMgr *mpIRenderElementMgr; // The render element manager, may be NULL -- declared in maxsdk/include/RenderElements.h
|
||||
|
||||
public:
|
||||
enum RenderMode
|
||||
{
|
||||
RM_Default, // normal rendering mode
|
||||
RM_IReshade, // render is being used for interactive reshading
|
||||
};
|
||||
|
||||
RendType rendType; // normal, region, blowup, selection
|
||||
|
||||
BOOL isNetRender; // is this a render on a network slave?
|
||||
BOOL fieldRender;
|
||||
int fieldOrder; // 0->even, 1-> odd
|
||||
TimeValue frameDur; // duration of one frame
|
||||
|
||||
BOOL colorCheck;
|
||||
int vidCorrectMethod; // 0->FLAG, 1->SCALE_LUMA 2->SCALE_SAT
|
||||
int ntscPAL; // 0 ->NTSC, 1 ->PAL
|
||||
BOOL superBlack; // impose superBlack minimum intensity?
|
||||
int sbThresh; // value used for superBlack
|
||||
BOOL rendHidden; // render hidden objects?
|
||||
BOOL force2Side; // force two-sided rendering?
|
||||
BOOL inMtlEdit; // rendering in the mtl editor?
|
||||
float mtlEditTile; // if in mtl editor, scale tiling by this value
|
||||
BOOL mtlEditAA; // if in mtl editor, antialias?
|
||||
BOOL multiThread; // for testing only
|
||||
BOOL useEnvironAlpha; // use alpha from the environment map.
|
||||
BOOL dontAntialiasBG; // Don't antialias against background (for video games)
|
||||
BOOL useDisplacement; // Apply displacment mapping
|
||||
bool useRadiosity; // Include radiosity in rendering
|
||||
bool computeRadiosity; // Compute radiosity before rendering
|
||||
Texmap *envMap; // The environment map, may be NULL
|
||||
Atmospheric *atmos; // The atmosphere effects, may be NULL.
|
||||
Effect *effect; // The postprocessing effects, may be NULL.
|
||||
RadiosityEffect* pRadiosity; // The radiosity effect
|
||||
ToneOperator* pToneOp; // The tone operator, may be NULL
|
||||
TimeValue firstFrame; // The first frame that will be rendered
|
||||
int scanBandHeight; // height of a scan band (default scanline renderer)
|
||||
ULONG extraFlags; // for expansion
|
||||
int width,height; // image width,height.
|
||||
BOOL filterBG; // filter background
|
||||
BOOL alphaOutOnAdditive;// produce alpha on additive transparency
|
||||
|
||||
RendParams()
|
||||
{
|
||||
rendType = RENDTYPE_NORMAL;
|
||||
isNetRender = FALSE;
|
||||
fieldRender = FALSE;
|
||||
fieldOrder = 0;
|
||||
frameDur = 0;
|
||||
colorCheck = 0;
|
||||
vidCorrectMethod = 0;
|
||||
ntscPAL = 0;
|
||||
superBlack = 0;
|
||||
sbThresh = 0;
|
||||
rendHidden = 0;
|
||||
force2Side = 0;
|
||||
inMtlEdit = 0;
|
||||
mtlEditTile = 0;
|
||||
mtlEditAA = 0;
|
||||
multiThread = 0;
|
||||
useEnvironAlpha = 0;
|
||||
dontAntialiasBG = 0;
|
||||
useDisplacement = 0;
|
||||
useRadiosity = true;
|
||||
computeRadiosity = true;
|
||||
envMap = NULL;
|
||||
atmos = NULL;
|
||||
mpIRenderElementMgr = NULL;
|
||||
effect = NULL;
|
||||
pRadiosity = NULL;
|
||||
pToneOp = NULL;
|
||||
firstFrame = 0;
|
||||
scanBandHeight = 0;
|
||||
extraFlags = 0;
|
||||
width=height = 0;
|
||||
filterBG = 0;
|
||||
}
|
||||
|
||||
RenderMode GetRenderMode() { return RM_Default; } // mjm - 06.08.00
|
||||
void SetRenderElementMgr(IRenderElementMgr *pIRenderElementMgr) { mpIRenderElementMgr = pIRenderElementMgr; } // mjm - 06.30.00
|
||||
IRenderElementMgr *GetRenderElementMgr() { return mpIRenderElementMgr; } // mjm - 06.30.00
|
||||
|
||||
// Generic expansion function
|
||||
virtual INT_PTR Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0) { return 0; }
|
||||
};
|
||||
|
||||
// These are passed to the renderer on every frame
|
||||
class FrameRendParams : public BaseInterfaceServer {
|
||||
public:
|
||||
Color ambient;
|
||||
Color background;
|
||||
Color globalLightLevel;
|
||||
float frameDuration; // duration of one frame, in current frames
|
||||
float relSubFrameDuration; // relative fraction of frameDuration used by subframe.
|
||||
|
||||
// boundaries of the region for render region or crop (device coords).
|
||||
int regxmin,regxmax;
|
||||
int regymin,regymax;
|
||||
|
||||
// parameters for render blowup.
|
||||
Point2 blowupCenter;
|
||||
Point2 blowupFactor;
|
||||
|
||||
FrameRendParams() { frameDuration = 1.0f; relSubFrameDuration = 1.0f; }
|
||||
// Generic expansion function
|
||||
virtual INT_PTR Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0) { return 0; }
|
||||
};
|
||||
|
||||
// Since this dialog is modless and non-interactive, as the user changes
|
||||
// parameters in the dialog, the renderer does not need to update it's
|
||||
// state. When the user is through, they may choose 'OK' or 'Cancel'.
|
||||
//
|
||||
// If the user OKs the dialog, AcceptParams() will be called, at which time the
|
||||
// renderer can read the parameter out of the UI and modify its state.
|
||||
//
|
||||
// If RejectParams() is called, typically the renderer will not have to do anything
|
||||
// since it has not yet modify its state, but if for some reason it has, it
|
||||
// should restore its state.
|
||||
class RendParamDlg {
|
||||
public:
|
||||
virtual void AcceptParams()=0;
|
||||
virtual void RejectParams() {}
|
||||
virtual void DeleteThis()=0;
|
||||
};
|
||||
|
||||
// Flag bits for DoMaterialBrowseDlg()
|
||||
#define BROWSE_MATSONLY (1<<0)
|
||||
#define BROWSE_MAPSONLY (1<<1)
|
||||
#define BROWSE_INCNONE (1<<2) // Include 'None' as an option
|
||||
#define BROWSE_INSTANCEONLY (1<<3) // Only allow instances, no copy
|
||||
#define BROWSE_TO_MEDIT_SLOT (1<<4) // browsing to medit slot
|
||||
|
||||
// passed to SetPickMode. This is a callback that gets called as
|
||||
// the user tries to pick objects in the scene.
|
||||
class RendPickProc
|
||||
{
|
||||
public:
|
||||
// Called when the user picks something.
|
||||
// return TRUE to end the pick mode.
|
||||
virtual BOOL Pick(INode *node)=0;
|
||||
|
||||
// Return TRUE if this is an acceptable hit, FALSE otherwise.
|
||||
virtual BOOL Filter(INode *node)=0;
|
||||
|
||||
// These are called as the mode is entered and exited
|
||||
virtual void EnterMode() {}
|
||||
virtual void ExitMode() {}
|
||||
|
||||
// Provides two cursor, 1 when over a pickable object and 1 when not.
|
||||
virtual HCURSOR GetDefCursor() {return NULL;}
|
||||
virtual HCURSOR GetHitCursor() {return NULL;}
|
||||
|
||||
// Return TRUE to allow the user to pick more than one thing.
|
||||
// In this case the Pick method may be called more than once.
|
||||
virtual BOOL AllowMultiSelect() {return FALSE;}
|
||||
};
|
||||
|
||||
|
||||
// This is the interface given to a renderer when it needs to display its parameters
|
||||
// It is also given to atmospheric effects to display thier parameters.
|
||||
class IRendParams : public InterfaceServer
|
||||
{
|
||||
public:
|
||||
// The current position of the frame slider
|
||||
virtual TimeValue GetTime()=0;
|
||||
|
||||
// Register a callback object that will get called every time the
|
||||
// user changes the frame slider.
|
||||
virtual void RegisterTimeChangeCallback(TimeChangeCallback *tc)=0;
|
||||
virtual void UnRegisterTimeChangeCallback(TimeChangeCallback *tc)=0;
|
||||
|
||||
// Brings up the material browse dialog allowing the user to select a material.
|
||||
// newMat will be set to TRUE if the material is new OR cloned.
|
||||
// Cancel will be set to TRUE if the user cancels the dialog.
|
||||
// The material returned will be NULL if the user selects 'None'
|
||||
virtual MtlBase *DoMaterialBrowseDlg(HWND hParent,DWORD flags,BOOL &newMat,BOOL &cancel)=0;
|
||||
|
||||
// Adds rollup pages to the render params dialog. Returns the window
|
||||
// handle of the dialog that makes up the page.
|
||||
virtual HWND AddRollupPage(HINSTANCE hInst, TCHAR *dlgTemplate,
|
||||
DLGPROC dlgProc, TCHAR *title, LPARAM param=0, DWORD flags=0, int category = ROLLUP_CAT_STANDARD)=0;
|
||||
|
||||
virtual HWND AddRollupPage(HINSTANCE hInst, DLGTEMPLATE *dlgTemplate,
|
||||
DLGPROC dlgProc, TCHAR *title, LPARAM param=0, DWORD flags=0, int category = ROLLUP_CAT_STANDARD)=0;
|
||||
|
||||
// Removes a rollup page and destroys it.
|
||||
virtual void DeleteRollupPage(HWND hRollup)=0;
|
||||
|
||||
// When the user mouses down in dead area, the plug-in should pass
|
||||
// mouse messages to this function which will pass them on to the rollup.
|
||||
virtual void RollupMouseMessage(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)=0;
|
||||
|
||||
// This will set the command mode to a standard pick mode.
|
||||
// The callback implements hit testing and a method that is
|
||||
// called when the user actually picks an item.
|
||||
virtual void SetPickMode(RendPickProc *proc)=0;
|
||||
|
||||
// If a plug-in is finished editing its parameters it should not
|
||||
// leave the user in a pick mode. This will flush out any pick modes
|
||||
// in the command stack.
|
||||
virtual void EndPickMode()=0;
|
||||
|
||||
// When a plugin has a Texmap, clicking on the button
|
||||
// associated with that map should cause this routine
|
||||
// to be called.
|
||||
virtual void PutMtlToMtlEditor(MtlBase *mb)=0;
|
||||
|
||||
// This is for use only by the scanline renderer.
|
||||
virtual float GetMaxPixelSize() = 0;
|
||||
virtual INT_PTR Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0) { return 0; }
|
||||
|
||||
// JBW 12/1/98: get interface to rollup window interface
|
||||
virtual IRollupWindow* GetIRollup()=0;
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------
|
||||
// Render Instance flags
|
||||
#define INST_HIDE (1<<0) // instance is hidden
|
||||
#define INST_CLIP (1<<1) // clip instance: ray tracers should skip it
|
||||
#define INST_BLUR (1<<2) // secondary motion blur instance
|
||||
#define INST_RCV_SHADOWS (1<<3) // instance receives shadows
|
||||
#define INST_TM_NEGPARITY (1<<4) // mesh is inside-out: need to reverse normals on-the-fly
|
||||
#define INST_MTL_BYFACE (1<<5) //instance's object supports mtl-by-face interface ( chkmtlapi.h)
|
||||
|
||||
|
||||
class RenderInstance
|
||||
{
|
||||
public:
|
||||
ULONG flags;
|
||||
Mtl *mtl; // from inode, for convenience
|
||||
float wireSize; // Mtl wireframe size
|
||||
Mesh *mesh; // result of GetRenderMesh call
|
||||
float vis; // Object visibility
|
||||
int nodeID; // unique within scene during render- corresponds to ShadeContext::NodeID()
|
||||
int objMotBlurFrame; // Object motion blur sub frame (= NO_MOTBLUR for non-blurred objects)
|
||||
int objBlurID; // Blur instances for an object share a objBlurID value.
|
||||
Matrix3 objToWorld; // transforms object coords to world coords
|
||||
Matrix3 objToCam; // transforms object coords to cam coords
|
||||
Matrix3 normalObjToCam; // for transforming surface normals from obj to camera space
|
||||
Matrix3 camToObj; // transforms camera coords to object coords
|
||||
Box3 obBox; // Object space extents
|
||||
Point3 center; // Bounding sphere center (camera coords)
|
||||
float radsq; // square of bounding sphere's radius
|
||||
|
||||
void SetFlag(ULONG f, BOOL b) { if (b) flags |= f; else flags &= ~f; }
|
||||
void SetFlag(ULONG f) { flags |= f; }
|
||||
void ClearFlag(ULONG f) { flags &= ~f; }
|
||||
BOOL TestFlag(ULONG f) { return flags&f?1:0; }
|
||||
BOOL Hidden() { return TestFlag(INST_HIDE); }
|
||||
BOOL IsClip() { return TestFlag(INST_CLIP); }
|
||||
|
||||
virtual RenderInstance *Next()=0; // next in list
|
||||
|
||||
virtual Interval MeshValidity()=0;
|
||||
virtual int NumLights()=0;
|
||||
virtual LightDesc *Light(int n)=0;
|
||||
|
||||
virtual BOOL CastsShadowsFrom(const ObjLightDesc& lt)=0; // is lt shadowed by this instance?
|
||||
|
||||
virtual INode *GetINode()=0; // get INode for instance
|
||||
virtual Object *GetEvalObject()=0; // evaluated object for instance
|
||||
virtual ULONG MtlRequirements(int mtlNum, int faceNum)=0; // node's mtl requirements. DS 3/31/00: added faceNum to support mtl-per-face objects
|
||||
virtual Point3 GetFaceNormal(int faceNum)=0; // geometric normal in camera coords
|
||||
virtual Point3 GetFaceVertNormal(int faceNum, int vertNum)=0; // camera coords
|
||||
virtual void GetFaceVertNormals(int faceNum, Point3 n[3])=0; // camera coords
|
||||
virtual Point3 GetCamVert(int vertnum)=0; // coord for vertex in camera coords
|
||||
virtual void GetObjVerts(int fnum, Point3 obp[3])=0; // vertices of face in object coords
|
||||
virtual void GetCamVerts(int fnum, Point3 cp[3])=0; // vertices of face in camera(view) coords
|
||||
// Generic expansion function
|
||||
virtual INT_PTR Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0) { return 0; }
|
||||
|
||||
// Material-by-face access
|
||||
// Objects can provide a material as a function of face number via the IChkMtlAPI interface (chkmtlapi.h).
|
||||
// This method will return RenderInstance::mtl if flag INST_MTL_BYFACE is not set. If INST_MTL_BYFACE is
|
||||
// set it will return the proper by-face mtl. // DS 4/3/00
|
||||
virtual Mtl *GetMtl(int faceNum)=0;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------
|
||||
|
||||
|
||||
// Values returned from Progress()
|
||||
#define RENDPROG_CONTINUE 1
|
||||
#define RENDPROG_ABORT 0
|
||||
|
||||
// Values passed to SetCurField()
|
||||
#define FIELD_FIRST 0
|
||||
#define FIELD_SECOND 1
|
||||
#define FIELD_NONE -1
|
||||
|
||||
// A callback passed in to the renderer
|
||||
class RendProgressCallback
|
||||
{
|
||||
public:
|
||||
virtual void SetTitle(const TCHAR *title)=0;
|
||||
virtual int Progress(int done, int total)=0;
|
||||
virtual void SetCurField(int which) {}
|
||||
virtual void SetSceneStats(int nlights, int nrayTraced, int nshadowed, int nobj, int nfaces) {}
|
||||
};
|
||||
|
||||
|
||||
// RB: my version of a renderer...
|
||||
class Renderer : public ReferenceTarget
|
||||
{
|
||||
public:
|
||||
// Reference/Animatable methods.
|
||||
// In addition, the renderer would need to implement ClassID() and DeleteThis()
|
||||
// Since a renderer will probably not itself have references, this implementation should do
|
||||
RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
|
||||
PartID& partID, RefMessage message) {return REF_SUCCEED;}
|
||||
SClass_ID SuperClassID() {return RENDERER_CLASS_ID;}
|
||||
|
||||
virtual int Open(
|
||||
INode *scene, // root node of scene to render
|
||||
INode *vnode, // view node (camera or light), or NULL
|
||||
ViewParams *viewPar,// view params for rendering ortho or user viewport
|
||||
RendParams &rp, // common renderer parameters
|
||||
HWND hwnd, // owner window, for messages
|
||||
DefaultLight* defaultLights=NULL, // Array of default lights if none in scene
|
||||
int numDefLights=0 // number of lights in defaultLights array
|
||||
)=0;
|
||||
|
||||
//
|
||||
// Render a frame -- will use camera or view from open
|
||||
//
|
||||
virtual int Render(
|
||||
TimeValue t, // frame to render.
|
||||
Bitmap *tobm, // optional target bitmap
|
||||
FrameRendParams &frp, // Time dependent parameters
|
||||
HWND hwnd, // owner window
|
||||
RendProgressCallback *prog=NULL,
|
||||
ViewParams *viewPar=NULL // override viewPar given on Open.
|
||||
)=0;
|
||||
|
||||
// apply render effects at the requested time value - should be called between Renderer::Open() and Renderer::Close()
|
||||
// this can be used during a multi-pass rendering, in order to apply the render effects to the final, blended bitmap.
|
||||
// 'updateDisplay' indicates that Bitmap's display should be refreshed by the renderer
|
||||
// return value indicats if effects were successfully applied.
|
||||
virtual bool ApplyRenderEffects(TimeValue t, Bitmap *pBitmap, bool updateDisplay=true) { return false; }
|
||||
|
||||
virtual void Close( HWND hwnd )=0;
|
||||
// Adds rollup page(s) to renderer configure dialog
|
||||
// If prog==TRUE then the rollup page should just display the parameters
|
||||
// so the user has them for reference while rendering, they should not be editable.
|
||||
virtual RendParamDlg *CreateParamDialog(IRendParams *ir,BOOL prog=FALSE)=0;
|
||||
virtual void ResetParams()=0;
|
||||
virtual int GetAAFilterSupport(){ return 0; } // point sample, no reconstruction filter
|
||||
};
|
||||
|
||||
|
||||
class ShadowBuffer;
|
||||
class ShadowQuadTree;
|
||||
|
||||
class RendContext
|
||||
{
|
||||
public:
|
||||
virtual int Progress(int done, int total) const { return 1; }
|
||||
virtual Color GlobalLightLevel() const = 0;
|
||||
};
|
||||
|
||||
struct SubRendParams : public BaseInterfaceServer
|
||||
{
|
||||
RendType rendType;
|
||||
BOOL fieldRender;
|
||||
BOOL evenLines; // when field rendering
|
||||
BOOL doingMirror;
|
||||
BOOL doEnvMap; // do environment maps?
|
||||
int devWidth, devHeight;
|
||||
float devAspect;
|
||||
int xorg, yorg; // location on screen of upper left corner of output bitmap
|
||||
int xmin,xmax,ymin,ymax; // area of screen being rendered
|
||||
// parameters for render blowup.
|
||||
Point2 blowupCenter;
|
||||
Point2 blowupFactor;
|
||||
virtual INT_PTR Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0) { return 0; }
|
||||
};
|
||||
|
||||
// flags passed to RenderMapsContext::Render()
|
||||
#define RENDMAP_SHOW_NODE 1 // *Dont* exclude this node from the render.
|
||||
|
||||
|
||||
// A pointer to this data structure is passed to MtlBase::BuildMaps();
|
||||
// when rendering reflection and refraction maps.
|
||||
class RenderMapsContext
|
||||
{
|
||||
public:
|
||||
virtual INode *GetNode()=0;
|
||||
virtual int NodeRenderID()=0;
|
||||
virtual void GetCurrentViewParams(ViewParams &vp)=0;
|
||||
virtual void GetSubRendParams(SubRendParams &srp)=0;
|
||||
virtual int SubMtlIndex()=0;
|
||||
virtual void SetSubMtlIndex(int mindex)=0;
|
||||
virtual void FindMtlPlane(float pl[4])=0;
|
||||
virtual void FindMtlScreenBox(Rect &sbox, Matrix3* viewTM=NULL, int mtlIndex=-1)=0;
|
||||
virtual Box3 CameraSpaceBoundingBox()=0;
|
||||
virtual Box3 ObjectSpaceBoundingBox()=0;
|
||||
virtual Matrix3 ObjectToWorldTM()=0;
|
||||
virtual RenderGlobalContext *GetGlobalContext() { return NULL; }
|
||||
// ClipPlanes is a pointer to an array of Point4's, each of which
|
||||
// represents a clip plane. nClip Planes is the number of planes (up to 6);
|
||||
// The planes are in View space.
|
||||
virtual int Render(Bitmap *bm, ViewParams &vp, SubRendParams &srp, Point4 *clipPlanes=NULL, int nClipPlanes=0)=0;
|
||||
virtual INT_PTR Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0) { return 0; }
|
||||
};
|
||||
|
||||
|
||||
#define DONT_CLIP 1.0E38f
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Interface into the default scanline renderer, Class_ID(SREND_CLASS_ID,0)
|
||||
//---------------------------------------------------------------------------
|
||||
class FilterKernel;
|
||||
class IScanRenderer: public Renderer {
|
||||
public:
|
||||
virtual void SetAntialias(BOOL b) = 0;
|
||||
virtual BOOL GetAntialias() = 0;
|
||||
virtual void SetFilter(BOOL b) = 0;
|
||||
virtual BOOL GetFilter() = 0;
|
||||
virtual void SetShadows(BOOL b) = 0;
|
||||
virtual BOOL GetShadows() = 0;
|
||||
virtual void SetMapping(BOOL b) = 0;
|
||||
virtual BOOL GetMapping() = 0;
|
||||
virtual void SetForceWire(BOOL b) = 0;
|
||||
virtual BOOL GetForceWire() = 0;
|
||||
virtual void SetAutoReflect(BOOL b)=0;
|
||||
virtual BOOL GetAutoReflect()=0;
|
||||
virtual void SetObjMotBlur(BOOL b) = 0;
|
||||
virtual BOOL GetObjMotBlur() = 0;
|
||||
virtual void SetVelMotBlur(BOOL b) = 0;
|
||||
virtual BOOL GetVelMotBlur() = 0;
|
||||
|
||||
// Obsolete, use setfiltersz. pixel sz = 1.0 for all filtering
|
||||
virtual void SetPixelSize(float size) = 0;
|
||||
|
||||
virtual void SetAutoReflLevels(int n) = 0;
|
||||
virtual void SetWireThickness(float t) = 0;
|
||||
virtual void SetObjBlurDuration(float dur) = 0;
|
||||
virtual void SetVelBlurDuration(float dur) = 0;
|
||||
virtual void SetNBlurFrames(int n) = 0;
|
||||
virtual void SetNBlurSamples(int n) = 0;
|
||||
virtual void SetMaxRayDepth(int n) = 0;
|
||||
virtual int GetMaxRayDepth() { return 7; }
|
||||
|
||||
virtual void SetAntiAliasFilter( FilterKernel * pKernel ) = 0;
|
||||
virtual FilterKernel * GetAntiAliasFilter() = 0;
|
||||
virtual void SetAntiAliasFilterSz(float size) = 0;
|
||||
virtual float GetAntiAliasFilterSz() = 0;
|
||||
|
||||
virtual void SetPixelSamplerEnable( BOOL on ) = 0;
|
||||
virtual BOOL GetPixelSamplerEnable() = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user