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Torque/SDK/lib/maxsdk40/sceneapi.h
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Torque/SDK/lib/maxsdk40/sceneapi.h
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/**********************************************************************
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*<
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FILE: sceneapi.h
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DESCRIPTION: Scene interface
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CREATED BY: Rolf Berteig
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HISTORY: Created 13 January 1995
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*> Copyright (c) 1994, All Rights Reserved.
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**********************************************************************/
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#ifndef __SCENEAPI__
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#define __SCENEAPI__
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class BaseObject;
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class IScene {
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public:
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virtual int EnumTree( ITreeEnumProc *proc )=0;
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virtual void FlagFGSelected( TimeValue t )=0;
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virtual void FlagFGAnimated( TimeValue t )=0;
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virtual void FlagFGDependent( TimeValue t, BaseObject *obj )=0;
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};
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// The purpose of this callback is to call FlagForeground() for
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// any nodes in the scene that are supposed to be in the foreground.
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class ChangeForegroundCallback {
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public:
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virtual BOOL IsValid()=0;
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virtual void Invalidate()=0;
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virtual void Validate()=0;
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virtual void callback(TimeValue t,IScene *scene)=0;
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};
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#endif // __SCENEAPI__
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