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Torque/SDK/lib/mayamacsdk5/include/maya/MEulerRotation.h
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Torque/SDK/lib/mayamacsdk5/include/maya/MEulerRotation.h
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#ifndef _MEulerRotation
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#define _MEulerRotation
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias|Wavefront,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias|Wavefront, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MEulerRotation
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MEulerRotation)
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//
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// This class provides methods for working with euler angle rotations.
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// Euler angles are described by rotations in radians around the x, y,
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// and z axes, and the order in which those rotations occur.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MTypes.h>
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#include <maya/MTransformationMatrix.h>
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#include <maya/MIOStream.h>
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// *****************************************************************************
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// DECLARATIONS
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class MMatrix;
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class MQuaternion;
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#define kEulerRotationEpsilon 1.0e-10
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// *****************************************************************************
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// CLASS DECLARATION (MEulerRotation)
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/// Euler Rotation Math
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/**
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This class provides methods for working with euler rotations.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MEulerRotation
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{
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public:
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///
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enum RotationOrder {
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///
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kXYZ,
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///
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kYZX,
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///
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kZXY,
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///
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kXZY,
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///
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kYXZ,
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///
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kZYX
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};
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///
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MEulerRotation();
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///
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MEulerRotation(const MEulerRotation &src);
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///
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MEulerRotation(const MVector &v,
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RotationOrder ord = kXYZ);
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///
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MEulerRotation(double xx, double yy, double zz,
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RotationOrder ord = kXYZ);
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///
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~MEulerRotation();
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///
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MEulerRotation & operator=(const MEulerRotation &src);
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///
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MEulerRotation & operator=(const MQuaternion &q);
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///
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MEulerRotation & operator=(const MMatrix &m);
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///
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MEulerRotation & operator=(const MVector &v);
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///
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MEulerRotation & setValue(const MVector &v,
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RotationOrder ord = kXYZ);
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///
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MEulerRotation & setValue(double xx, double yy, double zz,
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RotationOrder ord = kXYZ);
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///
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MQuaternion asQuaternion() const;
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///
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MMatrix asMatrix() const;
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///
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MVector asVector() const;
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///
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double & operator[](unsigned i);
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///
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double operator[](unsigned i) const;
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///
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MEulerRotation operator+(const MEulerRotation &other) const;
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///
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MEulerRotation & operator+=(const MEulerRotation &other);
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///
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MEulerRotation operator-(const MEulerRotation &other) const;
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///
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MEulerRotation & operator-=(const MEulerRotation &other);
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///
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MEulerRotation operator-() const;
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///
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MEulerRotation operator*(const MEulerRotation &other) const;
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///
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MEulerRotation operator*(const MQuaternion &other) const;
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///
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MEulerRotation operator*(double other) const;
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///
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friend OPENMAYA_EXPORT MEulerRotation operator*(double scale,
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const MEulerRotation
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&other);
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///
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MEulerRotation & operator*=(const MEulerRotation &other);
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///
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MEulerRotation & operator*=(const MQuaternion &other);
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///
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MEulerRotation & operator*=(double other);
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///
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bool operator==(const MEulerRotation &other) const;
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///
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bool operator!=(const MEulerRotation &other) const;
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///
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bool isEquivalent(const MEulerRotation &other,
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double tolerance = kEulerRotationEpsilon)
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const;
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///
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bool isZero(double tolerance = kEulerRotationEpsilon) const;
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///
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MEulerRotation & incrementalRotateBy(const MVector &axis,
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double angle);
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///
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MEulerRotation inverse() const;
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///
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MEulerRotation & invertIt();
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///
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MEulerRotation reorder(RotationOrder ord) const;
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///
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MEulerRotation & reorderIt(RotationOrder ord);
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///
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static MEulerRotation bound(const MEulerRotation &src);
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///
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MEulerRotation bound() const;
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///
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MEulerRotation & boundIt(const MEulerRotation &src);
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///
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MEulerRotation & boundIt();
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///
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static MEulerRotation alternateSolution(const MEulerRotation &src);
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///
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MEulerRotation alternateSolution() const;
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///
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MEulerRotation & setToAlternateSolution(const MEulerRotation &src);
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///
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MEulerRotation & setToAlternateSolution();
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///
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static MEulerRotation closestSolution(const MEulerRotation &src,
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const MEulerRotation &dst);
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///
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MEulerRotation closestSolution(const MEulerRotation &dst) const;
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///
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MEulerRotation & setToClosestSolution(const MEulerRotation &src,
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const MEulerRotation &dst);
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///
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MEulerRotation & setToClosestSolution(const MEulerRotation &dst);
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///
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static MEulerRotation closestCut(const MEulerRotation &src,
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const MEulerRotation &dst);
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///
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MEulerRotation closestCut(const MEulerRotation &dst) const;
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///
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MEulerRotation & setToClosestCut(const MEulerRotation &src,
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const MEulerRotation &dst);
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///
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MEulerRotation & setToClosestCut(const MEulerRotation &dst);
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///
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static MEulerRotation decompose(const MMatrix &matrix, RotationOrder ord);
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///
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friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os,
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const MEulerRotation &rotation);
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/// The euler rotation identity. The rotation order is XYZ.
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static const MEulerRotation identity;
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/// The x component of the euler rotation in radians
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double x;
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/// The y component of the euler rotation in radians
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double y;
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/// The z component of the euler rotation in radians
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double z;
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/// The rotation order of the euler rotation
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RotationOrder order;
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#if defined(LINUX)
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char _padding[4]; // Pad out sizeof class
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#endif
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protected:
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// No protected members
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private:
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// No private members
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};
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#if defined(_WIN32)
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MEulerRotation */
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