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137
Torque/SDK/lib/mayamacsdk5/include/maya/MFloatPointArray.h
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137
Torque/SDK/lib/mayamacsdk5/include/maya/MFloatPointArray.h
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#ifndef _MFloatPointArray
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#define _MFloatPointArray
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias|Wavefront,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias|Wavefront, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MFloatPointArray
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFloatPointArray)
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//
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// This class implements an array of MFloatPoints. Common convenience
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// functions are available, and the implementation is compatible with the
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// internal Maya implementation so that it can be passed efficiently between
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// plugins and internal maya data structures.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MTypes.h>
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#include <maya/MStatus.h>
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#include <maya/MFloatPoint.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MFloatPointArray)
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/// Array of MFloatPoint data type
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/**
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Implement an array of MFloatPoint data type.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFloatPointArray
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{
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public:
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///
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MFloatPointArray();
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///
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MFloatPointArray( const MFloatPointArray& other );
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///
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MFloatPointArray( const MFloatPoint points[], unsigned count );
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///
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MFloatPointArray( const float points[][4], unsigned count );
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///
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MFloatPointArray( const double points[][4], unsigned count );
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///
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MFloatPointArray( unsigned initialSize,
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const MFloatPoint &initialValue
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= MFloatPoint::origin );
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///
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~MFloatPointArray();
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///
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const MFloatPoint& operator[]( unsigned index ) const;
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///
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MFloatPoint& operator[]( unsigned index );
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///
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MFloatPointArray & operator=( const MFloatPointArray & other );
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///
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MStatus set( const MFloatPoint& element, unsigned index);
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///
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MStatus set( unsigned index, float x, float y, float z=0,
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float w=1);
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///
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MStatus set( float element[4], unsigned index);
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///
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MStatus set( double element[4], unsigned index);
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///
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MStatus setLength( unsigned length );
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///
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unsigned length() const;
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///
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MStatus remove( unsigned index );
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///
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MStatus insert( const MFloatPoint & element, unsigned index );
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///
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MStatus append( const MFloatPoint & element );
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///
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MStatus append( float x, float y, float z=0, float w=1 );
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///
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MStatus copy( const MFloatPointArray& source );
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///
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MStatus clear();
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///
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MStatus get( float [][4] ) const;
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///
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MStatus get( double [][4] ) const;
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///
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void setSizeIncrement ( unsigned newIncrement );
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///
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unsigned sizeIncrement () const;
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///
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friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os,
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const MFloatPointArray &array);
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protected:
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// No protected members
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private:
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MFloatPointArray( void* );
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void * arr;
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bool own;
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFloatPointArray */
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