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Torque/SDK/lib/mayamacsdk5/include/maya/MFnAmbientLight.h
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Torque/SDK/lib/mayamacsdk5/include/maya/MFnAmbientLight.h
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#ifndef _MFnAmbientLight
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#define _MFnAmbientLight
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2003 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MFnAmbientLight
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnAmbientLight)
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//
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// MFnAmbientLight facilitates creation and manipulation of ambient light
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// dependency graph nodes.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDagNode.h>
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#include <maya/MObject.h>
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#include <maya/MStatus.h>
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#include <maya/MFnLight.h>
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// *****************************************************************************
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// DECLARATIONS
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class MPoint;
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class MColor;
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class MDagPath;
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// *****************************************************************************
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// CLASS DECLARATION (MFnAmbientLight)
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/// Manage Ambient Light dependency Nodes
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/**
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Facilitate the creation and manipulation of ambient light nodes.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnAmbientLight : public MFnLight
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{
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declareDagMFn(MFnAmbientLight,MFnLight);
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public:
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///
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MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
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///
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MObject create( const MObject& parent, bool UIvisible = true,
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MStatus * ReturnStatus = NULL );
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///
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float ambientShade( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setAmbientShade( const float& ambient_shade );
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///
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bool castSoftShadows( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setCastSoftShadows( const bool& cast_soft_shadows );
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///
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float shadowRadius( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setShadowRadius( const float& shadow_radius );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnAmbientLight */
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