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Torque/SDK/lib/mayamacsdk5/include/maya/MFnDagNode.h
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Torque/SDK/lib/mayamacsdk5/include/maya/MFnDagNode.h
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#ifndef _MFnDagNode
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#define _MFnDagNode
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2003 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MFnDagNode
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnDagNode)
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//
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// The MFnDagNode function set is used to query and set the attributes of
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// nodes in the DAG (Directed Acyclic Graph). The DAG is a graph that
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// describes the hierarchy of the objects in the model. At each level of
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// the hierarchy there is a four by four transformation matrix that
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// affects all of the objects beneath it in the DAG.
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//
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// In the DAG, geometry objects (also known as shapes) do not have
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// transformation information associated with them. Only transform
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// nodes have actual transform matrices (see MFnTransform).
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//
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// Each node that exists in the DAG is also a dependency node that
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// exists in the dependency graph. This makes it possible to control
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// the attributes of a DAG node based on calculations performed by
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// dependency nodes.
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//
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// There are two ways to specify a DAG node in Maya. The first is
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// to use an MObject handle, which acts as a pointer to a specific
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// node in the DAG. Given only an MObject, it is not possible to do
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// world space operations on a DAG node because there may be more
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// than one path through the DAG to any given node. In other words,
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// it is not possible to identify a particular instance only given
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// an MObject.
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//
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// In many cases it is preferable to use a DAG path (MDagPath) to specify
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// a DAG node. A DAG path always refers to a specific instance of an
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// object. This makes it possible to perform unambiguous world space
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// transformations.
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//
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// It is also possible to iterate over the nodes in the DAG using a
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// DAG iterator (MItDag).
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDependencyNode.h>
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#include <maya/MObject.h>
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#include <stdlib.h>
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// *****************************************************************************
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// DECLARATIONS
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class MMatrix;
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class MDagPath;
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class MDagPathArray;
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class MBoundingBox;
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// *****************************************************************************
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// CLASS DECLARATION (MFnDagNode)
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/// DAG Node Function Set
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/**
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Provides methods for attaching Function Sets to, querying, and adding
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children to DAG Nodes. Particularly useful when used in conjunction
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with the DAG Iterator class (MItDag).
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnDagNode : public MFnDependencyNode
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{
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declareMinimalMFn( MFnDagNode );
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public:
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enum {
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/// used by addChild to indicate the next empty position in the list.
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kNextPos = 0xff
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};
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///
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MFnDagNode();
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///
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MFnDagNode( MObject & object, MStatus * ret = NULL );
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///
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MFnDagNode( const MObject & object, MStatus * ret = NULL );
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///
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MFnDagNode( const MDagPath & object, MStatus * ret = NULL );
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///
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MObject create( const MTypeId &typeId,
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MObject &parent = MObject::kNullObj,
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MStatus* ReturnStatus = NULL );
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///
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MObject create( const MTypeId &typeId,
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const MString &name,
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MObject &parent = MObject::kNullObj,
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MStatus* ReturnStatus = NULL );
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///
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MObject create( const MString &type,
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MObject &parent = MObject::kNullObj,
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MStatus* ReturnStatus = NULL );
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///
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MObject create( const MString &type,
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const MString &name,
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MObject &parent = MObject::kNullObj,
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MStatus* ReturnStatus = NULL );
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///
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unsigned int parentCount( MStatus * ReturnStatus = NULL ) const;
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///
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MObject parent( unsigned int i,
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MStatus * ReturnStatus = NULL ) const;
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///
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MStatus addChild( MObject & child, unsigned int index = kNextPos );
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///
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MStatus removeChild( MObject & child );
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///
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MStatus removeChildAt( unsigned int index );
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///
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unsigned int childCount( MStatus * ReturnStatus = NULL ) const;
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///
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MObject child( unsigned int i,
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MStatus * ReturnStatus = NULL ) const;
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///
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MObject dagRoot( MStatus * ReturnStatus = NULL );
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///
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bool hasParent( const MObject & node,
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MStatus * ReturnStatus = NULL ) const;
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///
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bool hasChild (const MObject& node,
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MStatus * ReturnStatus = NULL ) const;
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///
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bool isChildOf (const MObject& node,
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MStatus * ReturnStatus = NULL ) const;
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///
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bool isParentOf (const MObject& node,
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MStatus * ReturnStatus = NULL ) const;
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///
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bool inUnderWorld ( MStatus * ReturnStatus = NULL ) const;
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///
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bool isInstanced( bool indirect = true,
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MStatus * ReturnStatus = NULL ) const;
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///
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bool isInstancedAttribute( const MObject& attr,
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MStatus * ReturnStatus = NULL ) const;
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///
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unsigned int instanceCount( bool total,
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MStatus * ReturnStatus = NULL ) const;
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///
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MObject duplicate( bool instance = false,
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bool instanceLeaf = false,
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MStatus * ReturnStatus = NULL ) const;
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///
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MStatus getPath( MDagPath& path );
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///
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MStatus getAllPaths( MDagPathArray& paths );
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///
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MString fullPathName(MStatus *ReturnStatus = NULL);
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///
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MString partialPathName(MStatus *ReturnStatus = NULL);
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///
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MMatrix transformationMatrix( MStatus * ReturnStatus = NULL ) const;
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///
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bool isIntermediateObject( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setIntermediateObject( bool isIntermediate );
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///
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int objectColor( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setObjectColor( int color );
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///
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bool usingObjectColor ( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setUseObjectColor( bool useObjectColor );
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///
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MBoundingBox boundingBox( MStatus * ReturnStatus = NULL ) const;
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///
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MDagPath dagPath( MStatus * ReturnStatus = NULL ) const;
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///
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virtual MStatus setObject( const MDagPath & path );
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///
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virtual MStatus setObject( MObject & object );
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///
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virtual MStatus setObject( const MObject & object );
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/// OBSOLETE
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MObject model( MStatus * ReturnStatus = NULL ) const;
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protected:
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void * f_path;
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void * f_xform;
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void * f_data1;
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void * f_data2;
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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#define declareDagMFn( MFnClass, MFnParentClass ) \
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declareMinimalMFn( MFnClass ); \
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public: \
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MFnClass(); \
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MFnClass( MObject & object, MStatus * ret = NULL ); \
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MFnClass( const MObject & object, MStatus * ret = NULL ); \
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MFnClass( const MDagPath & object, MStatus * ret = NULL )
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnDagNode */
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