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130
Torque/SDK/lib/mayamacsdk5/include/maya/MFnLight.h
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130
Torque/SDK/lib/mayamacsdk5/include/maya/MFnLight.h
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#ifndef _MFnLight
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#define _MFnLight
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2003 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MFnLight
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnLight)
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//
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// MFnLight allows the creation and manipulation of dependency graph nodes
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// representing lights. This is the top level of a hierarchy of light
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// node function sets. It permits manipulation of the attributes common to
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// all types of lights.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDagNode.h>
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#include <maya/MObject.h>
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#include <maya/MStatus.h>
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// *****************************************************************************
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// DECLARATIONS
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class MPoint;
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class MFloatVector;
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class MColor;
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class MDagPath;
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// *****************************************************************************
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// CLASS DECLARATION (MFnLight)
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/// Manage dependency graph nodes representing lights
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/**
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MFnLight allows manipulation of dependency graph nodes representing lights.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnLight : public MFnDagNode
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{
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declareDagMFn(MFnLight,MFnDagNode);
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public:
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///
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MColor color( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setColor( const MColor &col );
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///
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float intensity( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setIntensity( const float& intens );
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///
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bool useRayTraceShadows( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setUseRayTraceShadows( const bool& useRayTraceShadows );
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///
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MColor shadowColor( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setShadowColor( const MColor& shadow_color );
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///
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double centerOfIllumination( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setCenterOfIllumination( const double& dist );
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///
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short numShadowSamples( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setNumShadowSamples( const short& num_shadow_samples );
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///
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short rayDepthLimit( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setRayDepthLimit( const short& rayDepthLimit );
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///
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MColor opticalFXvisibility( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setOpticalFXvisibility( const MColor& visibility );
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///
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MColor lightIntensity( MStatus * ReturnStatus = NULL ) const;
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///
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MFloatVector lightDirection( int instance, MSpace::Space space = MSpace::kWorld, MStatus * ReturnStatus = NULL ) const;
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///
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MFloatVector lightDirection( MStatus * ReturnStatus = NULL ) const;
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///
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bool lightAmbient( MStatus * ReturnStatus = NULL ) const;
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///
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bool lightDiffuse( MStatus * ReturnStatus = NULL ) const;
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///
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bool lightSpecular( MStatus * ReturnStatus = NULL ) const;
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnLight */
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