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135
Torque/SDK/lib/mayamacsdk5/include/maya/MFnSpotLight.h
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135
Torque/SDK/lib/mayamacsdk5/include/maya/MFnSpotLight.h
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#ifndef _MFnSpotLight
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#define _MFnSpotLight
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2003 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MFnSpotLight
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnSpotLight)
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//
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// MFnSpotLight facilitates creation and manipulation of dependency graph nodes
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// representing spotlights.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDagNode.h>
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#include <maya/MObject.h>
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#include <maya/MStatus.h>
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#include <maya/MFnNonExtendedLight.h>
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// *****************************************************************************
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// DECLARATIONS
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class MFltMatrix;
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// *****************************************************************************
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// CLASS DECLARATION (MFnSpotLight)
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/// Manage Spot Light dependency Nodes
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/**
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Facilitate the creation and manipulation of spot light nodes
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnSpotLight : public MFnNonExtendedLight
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{
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declareDagMFn(MFnSpotLight,MFnNonExtendedLight);
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public:
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///
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enum MBarnDoor { kLeft,
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kRight,
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kTop,
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kBottom };
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///
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enum MDecayRegion { kFirst,
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kSecond,
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kThird };
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///
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MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
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///
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MObject create( const MObject& parent, bool UIvisible = true,
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MStatus * ReturnStatus = NULL );
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///
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double coneAngle( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setConeAngle( const double& coneAngle );
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///
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double penumbraAngle( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setPenumbraAngle( const double& penumbraAngle );
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///
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double dropOff( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setDropOff( const double& dropOff );
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///
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bool barnDoors( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setBarnDoors( const bool& barnDoors );
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///
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double barnDoorAngle( MBarnDoor which_door,
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MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setBarnDoorAngle( MBarnDoor which_door,
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const double& barn_door_angle );
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///
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bool useDecayRegions( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setUseDecayRegions( const bool& use_decay_regions );
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///
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float startDistance( MDecayRegion which_region,
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MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setStartDistance( MDecayRegion which_region,
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const float& start_distance );
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///
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float endDistance( MDecayRegion which_region,
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MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setEndDistance( MDecayRegion which_region,
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const float& end_distance );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnSpotLight */
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