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124
Torque/SDK/lib/mayamacsdk5/include/maya/MImage.h
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124
Torque/SDK/lib/mayamacsdk5/include/maya/MImage.h
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#ifndef _MImage
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#define _MImage
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2003 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MImage
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MImage)
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//
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// MImage is a class which provides access to some of Maya's image manipulation
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// functionality.
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//
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// MImage provides methods for loading and resizing image files in any
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// Maya-supported format, including but not limited to IFF, SGI, Softimage,
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// TIFF, Alias PIX, GIF, RLA, JPEG, EPS.
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//
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// MImage stores the image as an uncompressed array of pixels, that can be read
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// and manipulate directly. That format is either RGBA (depth=4), RGB (depth=3),
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// or Luminance (depth=1).
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//
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// (NOTE: At the moment, all files are directly converted to RGBA regardless
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// of their original format. This restriction might get lifted in the future if
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// there is enough interest.)
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MObject.h>
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#include <maya/MString.h>
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#include <maya/MTypes.h>
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// *****************************************************************************
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// CLASS DECLARATION (MImage)
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/// Image manipulation
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/**
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This class provides methods for reading file images stored on disk.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MImage
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{
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public:
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// Possible source or target filter formats.
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///
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enum MImageFilterFormat {
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///
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kNoFormat,
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///
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kHeightFieldBumpFormat,
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///
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kNormalMapBumpFormat,
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///
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kUnknownFormat
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};
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///
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MImage();
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///
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~MImage();
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///
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MStatus create(unsigned int width, unsigned int height);
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///
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MStatus readFromFile(MString pathname);
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///
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MStatus readFromTextureNode(const MObject& fileTextureObject);
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///
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MStatus getSize(unsigned int &width, unsigned int &height);
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///
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unsigned char* pixels();
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///
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unsigned int depth();
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///
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MStatus resize(int width, int height, bool preserveAspectRatio = true);
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///
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static bool filterExists(MImageFilterFormat sourceFormat, MImageFilterFormat targetFormat);
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///
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MStatus filter(MImageFilterFormat sourceFormat, MImageFilterFormat targetFormat,
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double scale = 1.0, double offset = 0.0);
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///
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MStatus writeToFile(MString pathname, MString outputFormat = MString("iff"));
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///
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MStatus release();
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protected:
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private:
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// No protected members
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void set( void * );
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void *_pPixelMap;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MImage */
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