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128
Torque/SDK/lib/mayamacsdk5/include/maya/MPxGlBuffer.h
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128
Torque/SDK/lib/mayamacsdk5/include/maya/MPxGlBuffer.h
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#ifndef _MPxGlBuffer
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#define _MPxGlBuffer
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//
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// *****************************************************************************
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//
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// Copyright (C) 1999-2003 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MPxGlBuffer
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MPxGlBuffer)
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//
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// MPxGlBuffer allows the user to create OpenGL buffers that Maya
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// can draw into. The base class as is defined will create a hardware
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// accellerated off-screen buffer for use on SGI hardware.
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//
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// To create a custom buffer, derive from this class and override at
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// least the open, close, drawable, and context classes. The customized
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// buffer may also require a constructor and destructor to initialize and
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// free its storage correctly.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// ****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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#if defined(__unix) || defined(LINUX)
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#include <GL/glx.h>
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#endif
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// ****************************************************************************
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// DECLARATIONS
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class MString;
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class M3dView;
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// ****************************************************************************
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// CLASS DECLARATION (MPxGlBuffer)
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/// Base class for user defined GL buffers (OpenMayaUI)
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/**
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Create user defined (off-screen) GL buffers.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MPxGlBuffer
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{
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public:
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///
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MPxGlBuffer();
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///
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MPxGlBuffer( M3dView &view );
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///
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virtual ~MPxGlBuffer();
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#if defined(__unix) && !defined(LINUX)
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///
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virtual MStatus open( short width, short height,
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GLXContext shareCtx = NULL );
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///
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virtual GLXDrawable drawable( MStatus * ReturnStatus = NULL );
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///
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virtual GLXContext context( MStatus * ReturnStatus = NULL );
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#endif // __unix
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///
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virtual MStatus close();
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protected:
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///
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bool hasColorIndex;
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///
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bool hasAlphaBuffer;
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///
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bool hasDepthBuffer;
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///
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bool hasAccumulationBuffer;
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private:
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void setData( void* );
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virtual const char* className() const;
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void * data;
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#if defined(LINUX)
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public:
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///
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virtual MStatus open( short width, short height,
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GLXContext shareCtx = NULL );
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///
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virtual GLXDrawable drawable( MStatus * ReturnStatus = NULL );
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///
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virtual GLXContext context( MStatus * ReturnStatus = NULL );
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#endif // __linux
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MPxGlBuffer */
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