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109
Torque/SDK/lib/mayasdk4/include/maya/MAnimUtil.h
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109
Torque/SDK/lib/mayasdk4/include/maya/MAnimUtil.h
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#ifndef LINUX
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#pragma once
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#endif
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#ifndef _MAnimUtil
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#define _MAnimUtil
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//
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// *****************************************************************************
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//-
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// Copyright (C) 1999-2001 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and
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// are protected by the Canadian and US federal copyright law. They
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// may not be disclosed to third parties or copied or duplicated, in
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// whole or in part, without prior written consent of
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// Alias|Wavefront Inc.
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//
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// Unpublished -- rights reserved under the Copyright Laws of
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// the United States.
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//+
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// *****************************************************************************
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//
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// CLASS: MAnimUtil
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MAnimUtil)
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//
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// MAnimUtil is a static class which provides helper methods for determining
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// whether or not an object is animated, which attributes for the object are
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// animated, and finally there is a method which will find all the animation
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// curves for a given attribute.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MObject.h>
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// *****************************************************************************
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// DECLARATIONS
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class MPlug;
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class MPlugArray;
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class MObjectArray;
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class MSelectionList;
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class MDagPath;
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// *****************************************************************************
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// CLASS DECLARATION (MAnimUtil)
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/// Static class providing common animation helper methods (OpenMayaAnim)
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class OPENMAYAANIM_EXPORT MAnimUtil
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{
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public:
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///
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static bool isAnimated( const MObject &node,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool isAnimated( const MDagPath &path,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool isAnimated( const MPlug &plug,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool isAnimated( const MSelectionList &selectionList,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool findAnimatedPlugs( const MObject &node,
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MPlugArray &animatedPlugs,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool findAnimatedPlugs( const MDagPath &path,
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MPlugArray &animatedPlugs,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool findAnimatedPlugs( const MSelectionList &selectionList,
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MPlugArray &animatedPlugs,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool findAnimation( const MPlug &plug,
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MObjectArray &animation,
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MStatus * ReturnStatus = NULL );
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protected:
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static const char* className();
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private:
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~MAnimUtil();
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#ifdef __GNUC__
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friend class shutUpAboutPrivateDestructors;
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#endif
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};
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MAnimUtil */
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