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143
Torque/SDK/lib/mayasdk4/include/maya/MDrawInfo.h
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143
Torque/SDK/lib/mayasdk4/include/maya/MDrawInfo.h
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#ifndef LINUX
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#pragma once
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#endif
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#ifndef _MDrawInfo
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#define _MDrawInfo
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//
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// *****************************************************************************
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//
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// Copyright (C) 1998-2001 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MDrawInfo
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//
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// This class is used by the getDrawRequests method of MPxSurfaceShapeUI
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// to specify the current object drawing state for a user defined shape.
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//
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// The getPrototype method is used to construct a draw request object
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// based on the current draw state for the object.
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//
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// See MDrawRequest for more information.
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MDrawInfo)
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//
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// *****************************************************************************
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//
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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#include <maya/MObject.h>
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#include <maya/M3dView.h>
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#include <maya/MDrawRequest.h>
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// *****************************************************************************
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// DECLARATIONS
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class MSelectionMask;
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class MSelectionTypeSet;
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class MPoint;
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class MPointArray;
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class MVector;
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class MSelectionList;
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class MMatrix;
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// *****************************************************************************
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// CLASS DECLARATION (MDrawInfo)
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/// Drawing state used in the draw methods of MPxSurfaceShapeUI (OpenMayaUI)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MDrawInfo
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{
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public:
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///
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MDrawInfo();
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///
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MDrawInfo( const MDrawInfo& in );
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///
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virtual ~MDrawInfo();
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// This method returns a partially filled in MDrawRequest
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///
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MDrawRequest getPrototype(
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const MPxSurfaceShapeUI& drawHandler ) const;
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// Only really need camera path here
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///
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M3dView view() const;
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// path to object to draw
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///
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const MDagPath multiPath () const;
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// projection (camera) matrix
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///
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const MMatrix projectionMatrix() const;
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// world space inclusive matrix
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///
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const MMatrix inclusiveMatrix() const;
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// display appearance (this may change during traversal)
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///
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M3dView::DisplayStyle displayStyle() const;
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// display status of object to draw
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///
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M3dView::DisplayStatus displayStatus() const;
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///
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bool inSelect() const;
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///
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bool completelyInside() const;
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// convenience to test if component can be drawn
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///
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bool canDrawComponent( bool isDisplayOn,
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const MSelectionMask & compMask ) const;
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public:
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// Public accessor methods
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protected:
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// No protected members
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void* fData;
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private:
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const char* className() const;
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MDrawInfo( void* in );
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MDrawInfo */
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