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Torque/SDK/lib/mayasdk4/include/maya/MDrawRequest.h
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198
Torque/SDK/lib/mayasdk4/include/maya/MDrawRequest.h
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#ifndef LINUX
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#pragma once
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#endif
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#ifndef _MDrawRequest
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#define _MDrawRequest
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//
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// *****************************************************************************
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//
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// Copyright (C) 1998-2001 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MDrawRequest
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MDrawRequest)
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//
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// This class encapsulates all the information needed to fulfill
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// a request to draw an object or part of an object.
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// This class is used by the draw methods of MPxSurfaceShapeUI
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// derived objects.
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//
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// The draw request should be created in the overridden
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// MPxSurfaceShapeUI::getDrawRequests method. Once created the
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// appropriate "set" methods of this class should be used to define
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// what is being requested. Then the request should be placed on the
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// draw reqeust queue using MDrawRequestQueue::add.
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//
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// When your request gets processed by maya, your overriden
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// MPxSurfaceShape::draw method will get called with your request.
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// Use the query methods of this class to determine what to draw.
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//
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// You create a draw request using the method MDrawInfo::getPrototype.
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// A draw request automatically picks up certain information (listed
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// below) upon it's creation. So you don't have to set any of this
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// information unless you want to change it.
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//
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// Information automatically set by MDrawInfo::getPrototype :
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// path - path to object to be drawn
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// view - view to draw in
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// matrix - world matrix for object
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// display appearance - how object should be drawn
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// display status - active, dormant etc.
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//
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// The draw token is an integer value which you can use to specify
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// what is to be drawn. This is object specific and so you should
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// define an enum with the information you require to decide what
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// is being drawn in your MPxSurfaceShapeUI::draw method.
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//
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// Here is an example of draw token values for a polygonal mesh
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// object as defined in an MPxSurfaceShapeUI derived class.
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//
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// // Draw Tokens
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// //
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// enum {
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// kDrawVertices, // component token
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// kDrawWireframe,
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// kDrawWireframeOnShaded,
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// kDrawSmoothShaded,
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// kDrawFlatShaded,
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// kLastToken
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// };
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//
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// *****************************************************************************
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//
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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#include <maya/MObject.h>
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#include <maya/M3dView.h>
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// *****************************************************************************
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// DECLARATIONS
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class MSelectionMask;
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class MPoint;
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class MPointArray;
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class MVector;
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class MSelectionList;
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class MMatrix;
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class MPxSurfaceShapeUI;
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class MMaterial;
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class MDrawData;
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// *****************************************************************************
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// CLASS DECLARATION (MDrawRequest)
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/// A draw reqeust used in the draw methods of MPxSurfaceShapeUI (OpenMayaUI)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MDrawRequest
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{
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public:
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///
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MDrawRequest();
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///
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MDrawRequest( const MDrawRequest& in );
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///
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~MDrawRequest();
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public:
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// the view to draw to
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///
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M3dView view() const;
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///
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void setView( M3dView & );
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///
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const MDagPath multiPath() const;
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///
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void setMultiPath( const MDagPath & );
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///
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MObject component() const;
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///
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void setComponent( MObject & );
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///
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MDrawData drawData() const;
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///
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void setDrawData( MDrawData & );
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///
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M3dView::DisplayStatus displayStatus() const;
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///
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void setDisplayStatus( M3dView::DisplayStatus );
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///
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bool displayCulling() const;
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///
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void setDisplayCulling( bool );
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///
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bool displayCullOpposite() const;
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///
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void setDisplayCullOpposite( bool );
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///
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M3dView::DisplayStyle displayStyle() const;
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///
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void setDisplayStyle( M3dView::DisplayStyle );
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///
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int color( M3dView::ColorTable table ) const;
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///
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void setColor( int, M3dView::ColorTable table );
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///
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MMaterial material() const;
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///
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void setMaterial( MMaterial& );
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///
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bool isTransparent() const;
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///
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void setIsTransparent( bool );
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///
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bool drawLast() const;
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///
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void setDrawLast( bool );
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///
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int token() const;
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///
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void setToken( int );
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///
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MDrawRequest& operator = ( const MDrawRequest& other );
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protected:
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// No protected members
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private:
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const char* className() const;
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MDrawRequest( void* in, bool own );
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void* fDrawRequest;
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bool fOwn;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MDrawRequest */
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