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156
Torque/SDK/lib/mayasdk4/include/maya/MFloatPoint.h
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156
Torque/SDK/lib/mayasdk4/include/maya/MFloatPoint.h
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#ifndef LINUX
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#pragma once
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#endif
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#ifndef _MFloatPoint
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#define _MFloatPoint
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2001 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MFloatPoint
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFloatPoint)
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//
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// This class provides an implementation of a point in float. Numerous
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// convienence operators are provided to help with the manipulation of
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// points. This includes operators that work with the MFloatVector and
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// MFloatMatrix classes.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MTypes.h>
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// *****************************************************************************
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// DECLARATIONS
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class MFloatMatrix;
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class MFloatVector;
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#define MFloatPoint_kTol 1.0e-10
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// *****************************************************************************
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// CLASS DECLARATION (MFloatPoint)
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/// implementation of a point
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/**
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This class implements the Maya representation of a point in floats
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFloatPoint
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{
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public:
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///
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MFloatPoint(); // defaults to 0,0,0,1
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///
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MFloatPoint( const MFloatPoint & srcpt );
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///
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MFloatPoint( float xx, float yy,
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float zz = 0.0, float ww = 1.0 );
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///
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MFloatPoint( const float[4] );
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///
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~MFloatPoint();
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///
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bool get( float[4] ) const;
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///
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MFloatPoint & operator=( const MFloatPoint & src );
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///
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float & operator()(unsigned i);
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///
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float operator()(unsigned i) const;
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///
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float & operator[](unsigned i);
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///
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float operator[](unsigned i) const;
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///
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MFloatVector operator-( const MFloatPoint & other ) const;
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///
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MFloatPoint operator+( const MFloatVector & other ) const;
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///
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MFloatPoint operator-( const MFloatVector & other ) const;
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///
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MFloatPoint & operator+=( const MFloatVector & vector );
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///
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MFloatPoint & operator-=( const MFloatVector & vector );
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///
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MFloatPoint operator*(const float scale) const;
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///
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MFloatPoint operator/(const float scale) const;
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///
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MFloatPoint operator*(const MFloatMatrix &) const;
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///
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MFloatPoint & operator*=(const MFloatMatrix &);
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///
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friend OPENMAYA_EXPORT MFloatPoint operator*( const MFloatMatrix &,
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const MFloatPoint & );
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///
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bool operator==( const MFloatPoint & other ) const;
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///
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bool operator!=( const MFloatPoint & other ) const;
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///
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MFloatPoint & cartesianize();
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///
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MFloatPoint & rationalize();
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///
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MFloatPoint & homogenize();
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///
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float distanceTo( const MFloatPoint & other ) const;
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///
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bool isEquivalent( const MFloatPoint & other,
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float tolerance = MFloatPoint_kTol)
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const;
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///
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friend OPENMAYA_EXPORT ostream& operator<< ( ostream& os,
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const MFloatPoint& p );
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///
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static const MFloatPoint origin;
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/// the x component of the point
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float x;
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/// the y component of the point
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float y;
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/// the z component of the point
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float z;
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/// the w component of the point
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float w;
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFloatPoint */
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