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Torque/SDK/lib/mayasdk4/include/maya/MFloatVector.h
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199
Torque/SDK/lib/mayasdk4/include/maya/MFloatVector.h
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#ifndef LINUX
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#pragma once
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#endif
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#ifndef _MFloatVector
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#define _MFloatVector
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2001 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MFloatVector
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFloatVector)
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//
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// This class provides access to Maya's internal vector math library allowing
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// vectors to be handled easily, and in a manner compatible with internal
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// Maya data structures.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MTypes.h>
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#include <maya/MStatus.h>
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// *****************************************************************************
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// DECLARATIONS
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class MFloatMatrix;
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class MVector;
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class MPoint;
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#define MFloatVector_kTol 1.0e-5F
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// *****************************************************************************
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// CLASS DECLARATION (MFloatVector)
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/// A vector math class for vectors of floats
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/**
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This class provides access to Maya's vector math library.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFloatVector
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{
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public:
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///
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MFloatVector();
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///
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MFloatVector( const MFloatVector&);
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///
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MFloatVector( const MVector&);
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///
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MFloatVector( const MPoint&);
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///
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MFloatVector( float xx, float yy, float zz = 0.0);
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///
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MFloatVector( const float[3] );
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///
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~MFloatVector();
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///
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MFloatVector& operator= ( const MFloatVector& src );
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///
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float& operator()( unsigned i );
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///
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float operator()( unsigned i ) const;
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///
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float& operator[]( unsigned i );
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///
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float operator[]( unsigned i )const;
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///
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MFloatVector operator^( const MFloatVector& right) const;
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///
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MFloatVector& operator/=( float scalar );
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///
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MFloatVector operator/( float scalar ) const;
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///
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MFloatVector& operator*=( float scalar );
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///
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MFloatVector operator*( float scalar ) const;
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///
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friend OPENMAYA_EXPORT MFloatVector operator*( int,
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const MFloatVector& );
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///
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friend OPENMAYA_EXPORT MFloatVector operator*( short,
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const MFloatVector& );
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///
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friend OPENMAYA_EXPORT MFloatVector operator*( unsigned int,
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const MFloatVector& );
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///
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friend OPENMAYA_EXPORT MFloatVector operator*( unsigned short,
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const MFloatVector& );
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///
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friend OPENMAYA_EXPORT MFloatVector operator*( float,
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const MFloatVector& );
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///
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friend OPENMAYA_EXPORT MFloatVector operator*( double,
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const MFloatVector& );
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///
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MFloatVector operator+( const MFloatVector& other) const;
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///
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MFloatVector& operator+=( const MFloatVector& other );
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///
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MFloatVector operator-() const;
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///
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MFloatVector operator-( const MFloatVector& other ) const;
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///
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MFloatVector operator*( const MFloatMatrix&) const;
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///
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MFloatVector& operator*=( const MFloatMatrix&);
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///
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friend OPENMAYA_EXPORT MFloatVector operator*( const MFloatMatrix&,
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const MFloatVector& );
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///
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float operator*( const MFloatVector& other ) const;
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///
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bool operator!=( const MFloatVector& other ) const;
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///
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bool operator==( const MFloatVector& other ) const;
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///
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MStatus get( float[3] ) const;
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///
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float length() const;
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///
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MFloatVector normal() const;
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///
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MStatus normalize();
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///
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float angle( const MFloatVector& other ) const;
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///
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bool isEquivalent( const MFloatVector& other,
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float tolerance = MFloatVector_kTol )
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const;
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///
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bool isParallel( const MFloatVector& other,
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float tolerance = MFloatVector_kTol )
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const;
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///
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MFloatVector transformAsNormal( const MFloatMatrix & matrix ) const;
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///
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friend OPENMAYA_EXPORT ostream& operator<<( ostream& os,
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const MFloatVector& v );
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/// The null vector
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static const MFloatVector zero;
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/// Unit vector in the positive x direction
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static const MFloatVector xAxis;
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/// Unit vector in the positive y direction
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static const MFloatVector yAxis;
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/// Unit vector in the positive z direction
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static const MFloatVector zAxis;
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/// Unit vector in the negative z direction
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static const MFloatVector xNegAxis;
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/// Unit vector in the negative z direction
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static const MFloatVector yNegAxis;
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/// Unit vector in the negative z direction
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static const MFloatVector zNegAxis;
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/// The x component of the vector
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float x;
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/// The y component of the vector
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float y;
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/// The z component of the vector
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float z;
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFloatVector */
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