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Torque/SDK/lib/mayasdk4/include/maya/MFnBlendShapeDeformer.h
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Torque/SDK/lib/mayasdk4/include/maya/MFnBlendShapeDeformer.h
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#ifndef LINUX
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#pragma once
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#endif
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#ifndef _MFnBlendShapeDeformer
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#define _MFnBlendShapeDeformer
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2001 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MFnBlendShapeDeformer
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnBlendShapeDeformer)
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//
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// MFnBlendShapeDeformer is the function set for blend shape deformers. A
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// blend shape deformer takes a base shape (polygonal surface, curve,
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// surface, or lattice) and blends it with other target shapes based on
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// weight values.
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//
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// The blend shape deformer is actually a small network of dependency
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// nodes in the dependency graph. This function set is provided to make
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// manipulation of the network easier. The main deformer node should be
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// given to this function set as its object.
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//
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// There are three parts to a blend shape deformer. There are the base
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// objects, the target objects, and the weight values.
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//
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// The base objects are the shapes that are to be deformed. There must be
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// at least one base object. The base objects will change form as the
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// targets and deformation parameters are modified.
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//
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// Each base object has a list of target objects that affect its shape.
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// Each target is associated with one of the the deformer's weight
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// values. When the weight value increases, the target has more influence
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// on the base shape.
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//
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// There is just one array of weight values between all of the base
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// objects and targets. So, it is possible for targets of different base
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// objects to share the same weight index. When the weight value changes,
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// it will affect all of the base objects that have targets using that
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// weight value.
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//
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// It is also possible to chain together target shapes so that a base
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// object will deform through each shape one at a time as the weight value
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// increases. This is done by adding multiple targets to a base shape
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// using the same weight index for all of them. When each target is
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// added, a weight value is specified at which that target will be in full
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// effect. Give each target a different full weight value.
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//
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// For example, one could take a sphere and make it blend into a cone and
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// then into a cylinder. One way to do this is to make sphere the base
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// shape. Then, add the cone as a target for the sphere at weight index 0
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// with a full effect weight of 0.5. Next, add the cylinder as a second
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// target for the sphere also at weight index 0, but with a full effect
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// weight of 1.0. Now, as the weight goes from 0 to 1, the base shape
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// will start as a sphere, morph into a cone, and then into a cylinder.
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//
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// It is not necessary for the base shape and it's targets to have
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// identical geometry, but the blend will be more effective if they do.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDependencyNode.h>
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#include <maya/MPoint.h>
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// *****************************************************************************
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// DECLARATIONS
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class MDagPath;
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class MObjectArray;
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class MIntArray;
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// *****************************************************************************
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// CLASS DECLARATION (MFnBlendShapeDeformer)
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/// blend shape deformer function set (OpenMayaAnim)
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/**
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Function set for blend shape deformer
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAANIM_EXPORT MFnBlendShapeDeformer : public MFnDependencyNode
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{
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declareMFn(MFnBlendShapeDeformer, MFnDependencyNode );
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public:
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///
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enum Origin {
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///
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kLocalOrigin,
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///
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kWorldOrigin
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};
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///
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enum HistoryLocation {
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///
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kFrontOfChain,
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///
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kNormal
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};
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///
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MObject create( MObject baseObject,
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Origin originSpace = kLocalOrigin,
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MStatus * ReturnStatus = NULL );
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///
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MObject create( MObjectArray baseObjects,
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Origin originSpace = kLocalOrigin,
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HistoryLocation = kNormal,
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MStatus * ReturnStatus = NULL );
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///
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MStatus addBaseObject( MObject & object );
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///
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MStatus getBaseObjects( MObjectArray & objects ) const;
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///
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MStatus addTarget( const MObject & baseObject, int weightIndex,
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const MObject & newTarget, double fullWeight );
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///
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MStatus removeTarget( const MObject & baseObject,
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int weightIndex,
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const MObject & target,
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double fullWeight );
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///
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MStatus getTargets( MObject baseObject, int weightIndex,
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MObjectArray & targetObjects ) const;
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///
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unsigned numWeights( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus weightIndexList( MIntArray& indexList ) const;
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///
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MStatus targetItemIndexList( unsigned targetIndex,
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MObject baseObject,
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MIntArray& inbetweens ) const;
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///
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float weight( unsigned index, MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setWeight( unsigned index, float weight );
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///
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float envelope( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setEnvelope( float envelope );
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///
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Origin origin( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setOrigin( Origin space );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnBlendShapeDeformer */
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