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91
Torque/SDK/lib/mayasdk4/include/maya/MIkSystem.h
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91
Torque/SDK/lib/mayasdk4/include/maya/MIkSystem.h
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#ifndef LINUX
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#pragma once
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#endif
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#ifndef _MIkSystem
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#define _MIkSystem
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2001 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MIkSystem
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MIkSystem)
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//
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// This class provides an interface to the inverse kinematics (IK) system.
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// The ik system is used to set/query the global snapping flag for handles,
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// set/query the global solve flag for solvers, and to find the ik solvers
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// available in maya.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MObject.h>
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#include <maya/MStringArray.h>
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#include <maya/MStatus.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MIkSystem)
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/// Inverse kinematics (IK) system class (OpenMayaAnim)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAANIM_EXPORT MIkSystem
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{
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public:
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///
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static MObject findSolver( MString name, MStatus * ReturnStatus = NULL );
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///
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static MStatus getSolvers( MStringArray & names );
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///
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static bool isGlobalSnap( MStatus * ReturnStatus = NULL );
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///
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static MStatus setGlobalSnap( bool isSnap );
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///
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static bool isGlobalSolve( MStatus * ReturnStatus = NULL );
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///
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static MStatus setGlobalSolve( bool isSnap );
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protected:
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static const char* className();
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MIkSystem */
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