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78
Torque/SDK/lib/mayasdk4/include/maya/MLightLinks.h
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78
Torque/SDK/lib/mayasdk4/include/maya/MLightLinks.h
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#ifndef LINUX
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#pragma once
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#endif
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#ifndef _MLightLinks
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#define _MLightLinks
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2001 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// ***************************************************************************
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//
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// CLASS: MLightLinks
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//
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// ***************************************************************************
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//
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// CLASS DESCRIPTION (MLightLinks)
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//
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// MLightLinks is a class which provides access to Maya's light linking
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// information. It parses the information expressed by the light linker nodes
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// in the scene, and provides a simple queryable interface for it.
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//
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// ***************************************************************************
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#if defined __cplusplus
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// ***************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MDagPath.h>
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#include <maya/MSelectionList.h>
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// ***************************************************************************
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// CLASS DECLARATION (MLightLinks)
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/// Class providing read-only Light Linking API functions (OpenMayaRender)
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/**
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*/
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class OPENMAYARENDER_EXPORT MLightLinks
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{
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public:
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///
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MLightLinks();
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///
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~MLightLinks();
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///
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MStatus parseLinks( const MObject& linkNode = MObject::kNullObj,
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bool verbose = false,
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ostream *stream = NULL );
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///
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MStatus getLinkedLights( const MDagPath& path,
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const MObject& component,
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MDagPathArray& lights );
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///
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MStatus getLinkedObjects( const MDagPath& light,
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MSelectionList& objects );
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private:
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void *f_linkUtil;
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};
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// ***************************************************************************
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#endif /* __cplusplus */
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#endif /* _MLightLinks */
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