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148
Torque/SDK/lib/mayasdk4/include/maya/MObject.h
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148
Torque/SDK/lib/mayasdk4/include/maya/MObject.h
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#ifndef LINUX
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#pragma once
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#endif
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#ifndef _MObject
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#define _MObject
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2001 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MObject
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MObject)
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//
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// MObject is the generic class for accessing all Maya internal modelling,
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// animation and rendering Objects, collectively referred to as Model Objects,
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// through the API. This includes all Dependency Graph (DG) Nodes, of which
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// Directed Acyclic Graph (DAG) Nodes are a subset.
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//
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// Each instance of an MObject represents a specific Node or Attribute on a
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// Node in the DG. Under the C++ class scheme MObjects simply have type
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// MObject with no base or derived hierarchy. However, MObjects may be many
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// different types of Model objects, from Attributes to Xforms, including
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// components of geometry such as Control Vertices (CV), faces, edges and
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// vertices. This allows many different types of objects to be moved accessed
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// through the API without undue concern on the part of plug-in developers for
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// the type of object being manipulated.
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//
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// Since it is impractical to provide every applicable method on MObjects, the
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// methods applicable to Maya Objects are encapsulated in Function Sets.
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// Function Sets can be attached to compatible MObjects to provide an external
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// interface to methods appropriate to that MObject.
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//
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// The link between an MObject and the role it performs as a Maya Model object,
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// as well as the compatibility between MObjects and Function Sets is managed
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// by the API Run-Time Type Identification (RTTI) system. The two key concepts
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// of this system are the Maya Object type and the Function Set type (both in
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// MFn::Type). All MObjects have one and only one Maya Object type. All
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// Function Sets have one and only one Function Set type. MObjects may,
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// however, be compatible with many types of Function Sets. This compatibility
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// follows the class hierarchy of the Function Sets. Thus an MObject with Maya
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// Object type MFn::kNurbsSurface would be compatible with MFnNurbsSurface,
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// MFnDagNode, MFnDependencyNode, MFnNamedObject and MFnBase.
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//
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// Any MObject can be queried with the MObject::hasFn() method to determine if
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// it is comaptible with a given Function Set.
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//
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// The purpose of the Base Function Set (MFnBase) is to provide methods for
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// determining whether or not a Function Set is compatible with a given Maya
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// Object (MObject) type (MFn::Type) or a specific MObject. See:
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// MFnBase::hasObj(MFn::Type)
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// and
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// MFnBase::hasObj(const MObject &)
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//
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// As well, this Function Set provides virtual methods for determining the type
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// of a Function Set under the API RTTI system.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFn.h>
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#include <maya/MTypes.h>
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#include <stdio.h>
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// *****************************************************************************
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// DECLARATIONS
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class MPtrBase;
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// *****************************************************************************
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////////////////////////////////////////////////////////////////////////////////
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// CLASS DECLARATION (MObject)
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/// Generic Class for Accessing Internal Maya Objects
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/**
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Determine the exact type (MFn::Type) of an MObject within Maya.
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Determine if an Object exists.
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Determine if an Object is compatible with a specific Function Set.
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*/
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class FND_EXPORT MObject
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{
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public:
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///
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MObject();
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///
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MObject( const MObject &other );
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///
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~MObject();
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///
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bool hasFn( MFn::Type fs ) const;
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///
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bool isNull() const;
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///
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MFn::Type apiType() const;
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///
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const char * apiTypeStr() const;
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///
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bool operator == (const MObject &) const;
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///
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bool operator != (const MObject &) const;
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///
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MObject & operator = (const MObject &);
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/// Null Object for use as default argument.
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static MObject kNullObj;
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protected:
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// No protected members
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private:
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MPtrBase* ptr;
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int tp;
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};
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MObject */
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